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{
"name": "fear aura (feature)",
"text": "Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.",
"subfeatures": [
{
"trigger": [],
"conditions": [],
"effects": [{
"target": "",
"effect": [],
"duration": ""
}]
}
]
}
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