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{
    "name": "fear aura (feature)",
    "text": "Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.",
    "subfeatures": [
        {
            "trigger": [],
            "conditions": [],
            "effects": [{
                "target": "",
                "effect": [],
                "duration": ""
            }]
        }
    ]
}