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{
    "name": "grasping tendrils (feature)",
    "text": "The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.",
    "subfeatures": [
        {
            "trigger": [],
            "conditions": [],
            "effects": [{
                "target": "",
                "effect": [],
                "duration": ""
            }]
        }
    ]
}