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Features can do various things, both passively and actively.
Nouns:
* Self
* Any creature
* Single target
* All in AOE
* Any object
* Any structure
* Specific object
* Point in space
Triggers by Noun (N):
* Passive (always acting)
* N takes special action / bns action / free action (granted by feature)
* N start of turn
* N takes damage
* N makes check against N
* N forces N to save
* N rolls a d20
* N targets N by spell
* N attacks N
* N hits N
* N moves
* N dies
* N touches N
Conditions on some number of Nouns (N) (can be negated):
* N has property PROPERTY
* N is hostile to N
* N is allied to N
* N wishes it to be so
* N succeeds roll by at least X
* N fails roll by at least X
* N is within radius of N
* N can see N
* N in antimagic field
* N has completed >= X turns
* N doesn't have full hp
* N has >= X hp
* Damage received by N >= X
* Damage received by N was a critical hit
* Damage received by N was type X
* N is alive
* N has condition X (given by N)
* N and N are on same plane of existence
* N on specific plane
* N moved X distance straight toward N
* N has X movement remaining
* N made specific attack
* N without underside exposed
* First time N uses feature on N during turn
* N is flying
* N has X spell cast on it
* N has spell with X property on it
* N is on X terrain/surface
* N is inside an object
* N is in X lighting (sunlight, dim light, darkness, magical darkness)
* N can understand at least 1 language
* N and N share a language
* N has >= X heads
* N is intact
* N has spell slots remaining
* N had advantage
* N had disadvantage
* N used a weapon
* N is surprised
* N is bound by N (aka, N is N's master)
* N is aware of N
* N is in same web as N
Effects for given N:
* Delayed effect (effect takes place after a duration)
* Modify movement speed
* Modify jump distance
* Modify jump height
* Acquire condition CONDITION
* Ends condition CONDITION
* Acquire/override property PROPERTY (see propertiesNotes.txt)
* Death
* Surprised
* Pushed X feet in DIRECTION direction
* Immune to feature FEATURE
* Immune to spells with trait SPELL_TRAIT
* Make terrain difficult
* Disadvantage on rolls ROLL_CLASS
* Advantage on rolls ROLL_CLASS
* Automatic fail on rolls ROLL_CLASS
* Automatic succeed on rolls ROLL_CLASS
* Automatic critical hit
* Move X distance
* Can move through creatures/objects as difficult terrain
* Deal X damage
* Disable other feature
* Know distance/direction to creature/object within X distance
* Reduce incoming damage by X
* Regain X hp
* Weapon/armor corrodes
* Ignite flammable objects
* Expend spell slot
* Special movement
* Plane shift
* Grant spell effect
* Transparency (perpetual hidenness?)
* Prescribed actions (randomized), any of:
- Nothing
- Moves in random direction
- Attacks random creature within reach
* Telepathic command
* Learns creature's desires
* Spell storing
* Creates X diameter tunnel
Effect duration:
* Set time (e.g., end of turn, start of next turn, end of next turn, 1 min...)
* Repeated saves
* Repeated saves at advantage/disadvantage with condition
* Until action is taken to douse
* Until certain spell is cast
* Until other effect expires
Feature recharge:
* Permenant
* X/turn
* X/lr
* X/sr
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