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{
"entry": "creatures",
"speed": "30 ft., fly 30 ft.",
"saves": [],
"d_resistances": [],
"d_vulnerabilities": [
{
"type": "fire",
"qualifiers": []
}
],
"d_immunities": [
{
"type": "poison",
"qualifiers": []
}
],
"c_immunities": [
{
"type": "poisoned",
"qualifiers": []
}
],
"senses": [
"darkvision 60 ft."
],
"langs": "Auran, Terran",
"skills": {
"Perception": 1,
"Stealth": 1
},
"hit_die_count": 5,
"hit_die_sides": 6,
"name": "Dust Mephit",
"type": "elemental",
"cr": 0.5,
"size": "Small",
"alignment": "neutral evil",
"stats": {
"str": 5,
"dex": 14,
"con": 10,
"int": 9,
"wis": 11,
"cha": 10
},
"inventory": [],
"observant": false,
"givenName": "NAME",
"hpMax": -1,
"hp": -1,
"natural_armor": {
"name": "",
"bonus": 0
},
"text": "",
"features": [
{
"entry": "feature",
"name": "death burst",
"text": "When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.",
"type": "feature"
},
{
"entry": "feature",
"name": "spellcasting",
"text": "The mephit can innately cast **_sleep_**, requiring no material components. Its innate spellcasting ability is Charisma.",
"type": "spells",
"spellcasting_ability": "cha",
"innate": true,
"levels": [
{
"slots": 1,
"spells": [
"sleep"
]
}
]
},
{
"entry": "feature",
"name": "claws",
"text": "",
"type": "attack",
"attack": {
"entry": "item",
"type": "weapons",
"name": "claws",
"cost": -1,
"damage": [
{
"dmg_die_count": 1,
"dmg_die_sides": 4,
"dmg_type": "slashing",
"is_or": false
}
],
"weight": -1.0,
"range": [
0,
0
],
"reach": 5,
"properties": [
"finesse"
],
"weapon_type": "unknown",
"text": ".",
"toHitOverride": null,
"dmgBonusOverride": null,
"abilityOverride": null
}
},
{
"entry": "feature",
"name": "blinding breath (recharge 6)",
"text": "The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"type": "action"
}
],
"prof": 2
}
|