aboutsummaryrefslogtreecommitdiff
path: root/parsed/creatures/ice_devil.json
blob: b27015018df7c8f71067675e00a97babae0e0f26 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
{
  "entry": "creatures",
  "speed": "40 ft.",
  "saves": [
    "dex",
    "con",
    "wis",
    "cha"
  ],
  "d_resistances": [
    {
      "type": "bludgeoning",
      "qualifiers": [
        "nonmagical",
        "non-silvered"
      ]
    },
    {
      "type": "piercing",
      "qualifiers": [
        "nonmagical",
        "non-silvered"
      ]
    },
    {
      "type": "slashing",
      "qualifiers": [
        "nonmagical",
        "non-silvered"
      ]
    }
  ],
  "d_vulnerabilities": [],
  "d_immunities": [
    {
      "type": "cold",
      "qualifiers": []
    },
    {
      "type": "fire",
      "qualifiers": []
    },
    {
      "type": "poison",
      "qualifiers": []
    }
  ],
  "c_immunities": [
    {
      "type": "poisoned",
      "qualifiers": []
    }
  ],
  "senses": [
    "blindsight 60 ft.",
    "darkvision 120 ft."
  ],
  "langs": "Infernal, telepathy 120 ft.",
  "skills": {},
  "hit_die_count": 19,
  "hit_die_sides": 10,
  "name": "Ice Devil",
  "type": "fiend (devil)",
  "cr": 14.0,
  "size": "Large",
  "alignment": "lawful evil",
  "stats": {
    "str": 21,
    "dex": 14,
    "con": 18,
    "int": 18,
    "wis": 15,
    "cha": 18
  },
  "inventory": [],
  "observant": false,
  "givenName": "NAME",
  "hpMax": -1,
  "hp": -1,
  "natural_armor": {
    "name": "natural",
    "bonus": 18
  },
  "text": "",
  "features": [
    {
      "entry": "feature",
      "name": "devil's sight",
      "text": "Magical darkness doesn't impede the devil's darkvision.",
      "type": "feature"
    },
    {
      "entry": "feature",
      "name": "magic resistance",
      "text": "The devil has advantage on saving throws against spells and other magical effects.",
      "type": "feature"
    },
    {
      "entry": "feature",
      "name": "multiattack",
      "text": "The devil makes three attacks: one with its bite, one with its claws, and one with its tail.",
      "type": "action"
    },
    {
      "entry": "feature",
      "name": "bite",
      "text": "",
      "type": "attack",
      "attack": {
        "entry": "item",
        "type": "weapons",
        "name": "bite",
        "cost": -1,
        "damage": [
          {
            "dmg_die_count": 2,
            "dmg_die_sides": 6,
            "dmg_type": "piercing",
            "is_or": false
          },
          {
            "dmg_die_count": 3,
            "dmg_die_sides": 6,
            "dmg_type": "cold",
            "is_or": false
          }
        ],
        "weight": -1.0,
        "range": [
          0,
          0
        ],
        "reach": 5,
        "properties": [],
        "weapon_type": "unknown",
        "text": ".",
        "toHitOverride": null,
        "dmgBonusOverride": null,
        "abilityOverride": null
      }
    },
    {
      "entry": "feature",
      "name": "claws",
      "text": "",
      "type": "attack",
      "attack": {
        "entry": "item",
        "type": "weapons",
        "name": "claws",
        "cost": -1,
        "damage": [
          {
            "dmg_die_count": 2,
            "dmg_die_sides": 4,
            "dmg_type": "slashing",
            "is_or": false
          },
          {
            "dmg_die_count": 3,
            "dmg_die_sides": 6,
            "dmg_type": "cold",
            "is_or": false
          }
        ],
        "weight": -1.0,
        "range": [
          0,
          0
        ],
        "reach": 5,
        "properties": [],
        "weapon_type": "unknown",
        "text": ".",
        "toHitOverride": null,
        "dmgBonusOverride": null,
        "abilityOverride": null
      }
    },
    {
      "entry": "feature",
      "name": "tail",
      "text": "",
      "type": "attack",
      "attack": {
        "entry": "item",
        "type": "weapons",
        "name": "tail",
        "cost": -1,
        "damage": [
          {
            "dmg_die_count": 2,
            "dmg_die_sides": 6,
            "dmg_type": "bludgeoning",
            "is_or": false
          },
          {
            "dmg_die_count": 3,
            "dmg_die_sides": 6,
            "dmg_type": "cold",
            "is_or": false
          }
        ],
        "weight": -1.0,
        "range": [
          0,
          0
        ],
        "reach": 10,
        "properties": [],
        "weapon_type": "unknown",
        "text": ".",
        "toHitOverride": null,
        "dmgBonusOverride": null,
        "abilityOverride": null
      }
    },
    {
      "entry": "feature",
      "name": "wall of ice (recharge 6)",
      "text": "The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter.    \nWhen the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one.    \nThe wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-\u00adfoot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.",
      "type": "action"
    }
  ],
  "prof": 5
}