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path: root/parsed/creatures/noble.json
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{
  "entry": "creatures",
  "speed": "30 ft.",
  "saves": [],
  "d_resistances": [],
  "d_vulnerabilities": [],
  "d_immunities": [],
  "c_immunities": [],
  "senses": [],
  "langs": "any two languages",
  "skills": {
    "Deception": 1,
    "Insight": 1,
    "Persuasion": 1
  },
  "hit_die_count": 2,
  "hit_die_sides": 8,
  "name": "Noble",
  "type": "humanoid (any race)",
  "cr": 0.125,
  "size": "Medium",
  "alignment": "any alignment",
  "stats": {
    "str": 11,
    "dex": 12,
    "con": 11,
    "int": 12,
    "wis": 14,
    "cha": 16
  },
  "inventory": [
    {
      "entry": "item",
      "name": "breastplate",
      "type": "armor",
      "text": "breastplate armor"
    },
    {
      "entry": "item",
      "name": "rapier",
      "type": "weapons",
      "text": "."
    }
  ],
  "observant": false,
  "givenName": "NAME",
  "hpMax": -1,
  "hp": -1,
  "natural_armor": {
    "name": "",
    "bonus": 0
  },
  "text": "Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners. The noble's statistics can also be used to represent courtiers who aren't of noble birth.",
  "features": [
    {
      "entry": "feature",
      "name": "parry",
      "text": "The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.",
      "type": "reaction"
    }
  ],
  "prof": 2
}