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path: root/parsed/creatures/sprite.json
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{
  "entry": "creatures",
  "speed": "10 ft., fly 40 ft.",
  "saves": [],
  "d_resistances": [],
  "d_vulnerabilities": [],
  "d_immunities": [],
  "c_immunities": [],
  "senses": [],
  "langs": "Common, Elvish, Sylvan",
  "skills": {
    "Perception": 1,
    "Stealth": 2
  },
  "hit_die_count": 1,
  "hit_die_sides": 4,
  "name": "Sprite",
  "type": "fey",
  "cr": 0.25,
  "size": "Tiny",
  "alignment": "neutral good",
  "stats": {
    "str": 3,
    "dex": 18,
    "con": 10,
    "int": 14,
    "wis": 13,
    "cha": 11
  },
  "inventory": [
    {
      "entry": "item",
      "name": "leather",
      "type": "armor",
      "text": "leather armor"
    }
  ],
  "observant": false,
  "givenName": "NAME",
  "hpMax": -1,
  "hp": -1,
  "natural_armor": {
    "name": "",
    "bonus": 0
  },
  "text": "",
  "features": [
    {
      "entry": "feature",
      "name": "longsword",
      "text": "",
      "type": "attack",
      "attack": {
        "entry": "item",
        "type": "weapons",
        "name": "longsword",
        "cost": 1500,
        "damage": [
          {
            "dmg_die_count": 1,
            "dmg_die_sides": 1,
            "dmg_type": "slashing",
            "is_or": false
          }
        ],
        "weight": 3.0,
        "range": [
          0,
          0
        ],
        "reach": 5,
        "properties": [],
        "weapon_type": "unknown",
        "text": ".",
        "toHitOverride": 2,
        "dmgBonusOverride": null,
        "abilityOverride": null
      }
    },
    {
      "entry": "feature",
      "name": "shortbow",
      "text": "",
      "type": "attack",
      "attack": {
        "entry": "item",
        "type": "weapons",
        "name": "shortbow",
        "cost": 2500,
        "damage": [
          {
            "dmg_die_count": 1,
            "dmg_die_sides": 1,
            "dmg_type": "piercing",
            "is_or": false
          }
        ],
        "weight": 2.0,
        "range": [
          40,
          160
        ],
        "reach": 0,
        "properties": [],
        "weapon_type": "unknown",
        "text": ", and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.",
        "toHitOverride": null,
        "dmgBonusOverride": null,
        "abilityOverride": null
      }
    },
    {
      "entry": "feature",
      "name": "heart sight",
      "text": "The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.",
      "type": "action"
    },
    {
      "entry": "feature",
      "name": "invisibility",
      "text": "The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.",
      "type": "action"
    }
  ],
  "prof": 2
}