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{
"entry": "creatures",
"speed": "10 ft., fly 40 ft.",
"saves": [],
"d_resistances": [],
"d_vulnerabilities": [],
"d_immunities": [],
"c_immunities": [],
"senses": [],
"langs": "Common, Elvish, Sylvan",
"skills": {
"Perception": 1,
"Stealth": 2
},
"hit_die_count": 1,
"hit_die_sides": 4,
"name": "Sprite",
"type": "fey",
"cr": 0.25,
"size": "Tiny",
"alignment": "neutral good",
"stats": {
"str": 3,
"dex": 18,
"con": 10,
"int": 14,
"wis": 13,
"cha": 11
},
"inventory": [
{
"entry": "item",
"name": "leather",
"type": "armor",
"text": "leather armor"
}
],
"observant": false,
"givenName": "NAME",
"hpMax": -1,
"hp": -1,
"natural_armor": {
"name": "",
"bonus": 0
},
"text": "",
"features": [
{
"entry": "feature",
"name": "longsword",
"text": "",
"type": "attack",
"attack": {
"entry": "item",
"type": "weapons",
"name": "longsword",
"cost": 1500,
"damage": [
{
"dmg_die_count": 1,
"dmg_die_sides": 1,
"dmg_type": "slashing",
"is_or": false
}
],
"weight": 3.0,
"range": [
0,
0
],
"reach": 5,
"properties": [],
"weapon_type": "unknown",
"text": ".",
"toHitOverride": 2,
"dmgBonusOverride": null,
"abilityOverride": null
}
},
{
"entry": "feature",
"name": "shortbow",
"text": "",
"type": "attack",
"attack": {
"entry": "item",
"type": "weapons",
"name": "shortbow",
"cost": 2500,
"damage": [
{
"dmg_die_count": 1,
"dmg_die_sides": 1,
"dmg_type": "piercing",
"is_or": false
}
],
"weight": 2.0,
"range": [
40,
160
],
"reach": 0,
"properties": [],
"weapon_type": "unknown",
"text": ", and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.",
"toHitOverride": null,
"dmgBonusOverride": null,
"abilityOverride": null
}
},
{
"entry": "feature",
"name": "heart sight",
"text": "The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.",
"type": "action"
},
{
"entry": "feature",
"name": "invisibility",
"text": "The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.",
"type": "action"
}
],
"prof": 2
}
|