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{
"entry": "spells",
"name": "confusion",
"level": 4,
"type": "enchantment",
"classes": [
"bard",
"druid",
"sorcerer",
"wizard"
],
"casting_time": "1 action",
"range": "90 feet",
"components": "V, S, M (three nut shells)",
"duration": "Concentration, up to 1 minute",
"text": "This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it. \nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn. \n\n| d10 | Behavior |\n|------|----------|\n| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |\n| 2-6 | The creature doesn't move or take actions this turn. |\n| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |\n| 9-10 | The creature can act and move normally. |\n\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target. \n\n**At Higher Levels.** When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th."
}
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