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{
"entry": "spells",
"name": "sunbeam",
"level": 6,
"type": "evocation",
"classes": [
"druid",
"sorcerer",
"wizard"
],
"casting_time": "1 action",
"range": "Self (60-foot line)",
"components": "V, S, M (a magnifying glass)",
"duration": "Concentration, up to 1 minute",
"text": "A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw. \nYou can create a new line of radiance as your action on any turn until the spell ends. \nFor the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight."
}
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