aboutsummaryrefslogtreecommitdiff
path: root/parsed/spells/wind_walk.json
blob: d79c3aa68c6b4eb8bd255c899cd6784c85976240 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
{
  "entry": "spells",
  "name": "wind walk",
  "level": 6,
  "type": "transmutation",
  "classes": [
    "druid"
  ],
  "casting_time": "1 minute",
  "range": "30 feet",
  "components": "V, S, M (fire and holy water)",
  "duration": "8 hours",
  "text": "You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.    \nIf a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance."
}