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path: root/parser/monsters/animated_armor.json
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{
  "speed": "25 ft.",
  "saves": [],
  "d_resistances": [],
  "d_vulnerabilities": [],
  "d_immunities": [
    {
      "type": "poison",
      "qualifiers": []
    },
    {
      "type": "psychic",
      "qualifiers": []
    }
  ],
  "c_immunities": [
    {
      "type": "blinded",
      "qualifiers": []
    },
    {
      "type": "charmed",
      "qualifiers": []
    },
    {
      "type": "deafened",
      "qualifiers": []
    },
    {
      "type": "exhaustion",
      "qualifiers": []
    },
    {
      "type": "frightened",
      "qualifiers": []
    },
    {
      "type": "paralyzed",
      "qualifiers": []
    },
    {
      "type": "petrified",
      "qualifiers": []
    },
    {
      "type": "poisoned",
      "qualifiers": []
    }
  ],
  "senses": [
    "blindsight 60 ft. (blind beyond this radius)"
  ],
  "langs": "--",
  "skills": {},
  "hit_die_count": 6,
  "hit_die_sides": 8,
  "name": "Animated Armor",
  "type": "construct",
  "cr": 1.0,
  "size": "Medium",
  "alignment": "unaligned",
  "stats": {
    "str": 14,
    "dex": 11,
    "con": 13,
    "int": 1,
    "wis": 3,
    "cha": 1
  },
  "inventory": [],
  "natural_armor": [
    {
      "name": "natural",
      "bonus": 18
    }
  ],
  "description": "",
  "features": [
    {
      "name": "antimagic susceptibility",
      "text": "The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.",
      "type": "feature"
    },
    {
      "name": "false appearance",
      "text": "While the armor remains motionless, it is indistinguishable from a normal suit of armor.",
      "type": "feature"
    },
    {
      "name": "multiattack",
      "text": "The armor makes two melee attacks.",
      "type": "action"
    },
    {
      "name": "slam",
      "text": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) bludgeoning damage.",
      "type": "action",
      "attack": {
        "name": "slam",
        "cost": 0,
        "damage": {
          "dmg_type": "bludgeoning",
          "dmg_die_count": 1,
          "dmg_die_sides": 6
        },
        "weight": 0.0,
        "range": [
          0,
          0
        ],
        "reach": 5,
        "properties": [],
        "type": "unknown",
        "text": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) bludgeoning damage."
      }
    }
  ],
  "prof": 2
}