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{
"speed": "30 ft.",
"saves": [
"dex",
"int"
],
"d_resistances": [
{
"type": "poison",
"qualifiers": []
}
],
"d_vulnerabilities": [],
"d_immunities": [],
"c_immunities": [],
"senses": [],
"langs": "Thieves' cant plus any two languages",
"skills": {
"Acrobatics": 1,
"Deception": 1,
"Perception": 1,
"Stealth": 2
},
"hit_die_count": 12,
"hit_die_sides": 8,
"name": "Assassin",
"type": "humanoid (any race)",
"cr": 8.0,
"size": "Medium",
"alignment": "any non-good alignment",
"stats": {
"str": 11,
"dex": 16,
"con": 14,
"int": 13,
"wis": 11,
"cha": 10
},
"inventory": [
{
"name": "studded leather",
"cost": 4500,
"ac": 12,
"strength": 0,
"disadvantage": false,
"weight": 13.0,
"type": "light"
},
{
"name": "shortsword",
"cost": 1000,
"damage": {
"dmg_type": "piercing",
"dmg_die_count": 1,
"dmg_die_sides": 6
},
"weight": 2.0,
"range": [
0,
0
],
"reach": 5,
"properties": [
"finesse",
"light"
],
"type": "martial melee weapons",
"text": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one."
},
{
"name": "light crossbow",
"cost": 2500,
"damage": {
"dmg_type": "piercing",
"dmg_die_count": 1,
"dmg_die_sides": 8
},
"weight": 5.0,
"range": [
80,
320
],
"reach": 0,
"properties": [
"ammunition",
"loading",
"two-handed"
],
"type": "simple ranged weapons",
"text": "_Ranged Weapon Attack:_ +6 to hit, range 80/320 ft., one target. _Hit:_ 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one."
}
],
"natural_armor": [],
"description": "Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.",
"features": [
{
"name": "assassinate",
"text": "During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.",
"type": "feature"
},
{
"name": "evasion",
"text": "If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.",
"type": "feature"
},
{
"name": "sneak attack",
"text": "Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.",
"type": "feature"
},
{
"name": "multiattack",
"text": "The assassin makes two shortsword attacks.",
"type": "action"
}
],
"prof": 3
}
|