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path: root/parser/monsters/assassin.json
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{
  "speed": "30 ft.",
  "saves": [
    "dex",
    "int"
  ],
  "d_resistances": [
    {
      "type": "poison",
      "qualifiers": []
    }
  ],
  "d_vulnerabilities": [],
  "d_immunities": [],
  "c_immunities": [],
  "senses": [],
  "langs": "Thieves' cant plus any two languages",
  "skills": {
    "Acrobatics": 1,
    "Deception": 1,
    "Perception": 1,
    "Stealth": 2
  },
  "hit_die_count": 12,
  "hit_die_sides": 8,
  "name": "Assassin",
  "type": "humanoid (any race)",
  "cr": 8.0,
  "size": "Medium",
  "alignment": "any non-good alignment",
  "stats": {
    "str": 11,
    "dex": 16,
    "con": 14,
    "int": 13,
    "wis": 11,
    "cha": 10
  },
  "inventory": [
    {
      "name": "studded leather",
      "type": "armor",
      "text": "studded leather armor"
    },
    {
      "name": "shortsword",
      "type": "weapon",
      "text": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one."
    },
    {
      "name": "light crossbow",
      "type": "weapon",
      "text": "_Ranged Weapon Attack:_ +6 to hit, range 80/320 ft., one target. _Hit:_ 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one."
    }
  ],
  "natural_armor": [],
  "description": "Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.",
  "features": [
    {
      "name": "assassinate",
      "text": "During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.",
      "type": "feature"
    },
    {
      "name": "evasion",
      "text": "If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.",
      "type": "feature"
    },
    {
      "name": "sneak attack",
      "text": "Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.",
      "type": "feature"
    },
    {
      "name": "multiattack",
      "text": "The assassin makes two shortsword attacks.",
      "type": "action"
    }
  ],
  "prof": 3
}