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path: root/parser/monsters/azer.json
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{
  "speed": "30 ft.",
  "saves": [
    "con"
  ],
  "d_resistances": [],
  "d_vulnerabilities": [],
  "d_immunities": [
    {
      "type": "fire",
      "qualifiers": []
    },
    {
      "type": "poison",
      "qualifiers": []
    }
  ],
  "c_immunities": [
    {
      "type": "poisoned",
      "qualifiers": []
    }
  ],
  "senses": [],
  "langs": "Ignan",
  "skills": {},
  "hit_die_count": 6,
  "hit_die_sides": 8,
  "name": "Azer",
  "type": "elemental",
  "cr": 2.0,
  "size": "Medium",
  "alignment": "lawful neutral",
  "stats": {
    "str": 17,
    "dex": 12,
    "con": 15,
    "int": 12,
    "wis": 13,
    "cha": 10
  },
  "inventory": [
    {
      "name": "shield",
      "type": "armor",
      "text": "shield armor"
    },
    {
      "name": "warhammer",
      "type": "weapon",
      "text": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage."
    }
  ],
  "natural_armor": [
    {
      "name": "natural",
      "bonus": 15
    }
  ],
  "description": "",
  "features": [
    {
      "name": "heated body",
      "text": "A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.",
      "type": "feature"
    },
    {
      "name": "heated weapons",
      "text": "When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).",
      "type": "feature"
    },
    {
      "name": "illumination",
      "text": "The azer sheds bright light in a 10-\u00adfoot radius and dim light for an additional 10 feet.",
      "type": "feature"
    }
  ],
  "prof": 2
}