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path: root/parser/monsters/balor.json
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{
  "speed": "40 ft., fly 80 ft.",
  "saves": [
    "str",
    "con",
    "wis",
    "cha"
  ],
  "d_resistances": [
    {
      "type": "cold",
      "qualifiers": []
    },
    {
      "type": "lightning",
      "qualifiers": []
    },
    {
      "type": "bludgeoning",
      "qualifiers": [
        "nonmagical"
      ]
    },
    {
      "type": "piercing",
      "qualifiers": [
        "nonmagical"
      ]
    },
    {
      "type": "slashing",
      "qualifiers": [
        "nonmagical"
      ]
    }
  ],
  "d_vulnerabilities": [],
  "d_immunities": [
    {
      "type": "fire",
      "qualifiers": []
    },
    {
      "type": "poison",
      "qualifiers": []
    }
  ],
  "c_immunities": [
    {
      "type": "poisoned",
      "qualifiers": []
    }
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "langs": "Abyssal, telepathy 120 ft.",
  "skills": {},
  "hit_die_count": 21,
  "hit_die_sides": 12,
  "name": "Balor",
  "type": "fiend (demon)",
  "cr": 19.0,
  "size": "Huge",
  "alignment": "chaotic evil",
  "stats": {
    "str": 26,
    "dex": 15,
    "con": 22,
    "int": 20,
    "wis": 16,
    "cha": 22
  },
  "inventory": [
    {
      "name": "longsword",
      "type": "weapon",
      "text": "_Melee Weapon Attack:_ +14 to hit, reach 10 ft., one target. _Hit:_ 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice."
    },
    {
      "name": "whip",
      "type": "weapon",
      "text": "_Melee Weapon Attack:_ +14 to hit, reach 30 ft., one target. _Hit:_ 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor."
    }
  ],
  "natural_armor": {
    "name": "natural",
    "bonus": 19
  },
  "description": "",
  "features": [
    {
      "name": "death throes",
      "text": "When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.",
      "type": "feature"
    },
    {
      "name": "fire aura",
      "text": "At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.",
      "type": "feature"
    },
    {
      "name": "magic resistance",
      "text": "The balor has advantage on saving throws against spells and other magical effects.",
      "type": "feature"
    },
    {
      "name": "magic weapons",
      "text": "The balor's weapon attacks are magical.",
      "type": "feature"
    },
    {
      "name": "multiattack",
      "text": "The balor makes two attacks: one with its longsword and one with its whip.",
      "type": "action"
    },
    {
      "name": "teleport",
      "text": "The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.",
      "type": "action"
    }
  ],
  "prof": 6
}