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{
"speed": "40 ft., fly 80 ft.",
"saves": [
"str",
"con",
"wis",
"cha"
],
"d_resistances": [
{
"type": "cold",
"qualifiers": []
},
{
"type": "lightning",
"qualifiers": []
},
{
"type": "bludgeoning",
"qualifiers": [
"nonmagical"
]
},
{
"type": "piercing",
"qualifiers": [
"nonmagical"
]
},
{
"type": "slashing",
"qualifiers": [
"nonmagical"
]
}
],
"d_vulnerabilities": [],
"d_immunities": [
{
"type": "fire",
"qualifiers": []
},
{
"type": "poison",
"qualifiers": []
}
],
"c_immunities": [
{
"type": "poisoned",
"qualifiers": []
}
],
"senses": [
"truesight 120 ft."
],
"langs": "Abyssal, telepathy 120 ft.",
"skills": {},
"hit_die_count": 21,
"hit_die_sides": 12,
"name": "Balor",
"type": "fiend (demon)",
"cr": 19.0,
"size": "Huge",
"alignment": "chaotic evil",
"stats": {
"str": 26,
"dex": 15,
"con": 22,
"int": 20,
"wis": 16,
"cha": 22
},
"inventory": [
{
"name": "longsword",
"type": "weapon",
"text": "_Melee Weapon Attack:_ +14 to hit, reach 10 ft., one target. _Hit:_ 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice."
},
{
"name": "whip",
"type": "weapon",
"text": "_Melee Weapon Attack:_ +14 to hit, reach 30 ft., one target. _Hit:_ 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor."
}
],
"natural_armor": {
"name": "natural",
"bonus": 19
},
"description": "",
"features": [
{
"name": "death throes",
"text": "When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.",
"type": "feature"
},
{
"name": "fire aura",
"text": "At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.",
"type": "feature"
},
{
"name": "magic resistance",
"text": "The balor has advantage on saving throws against spells and other magical effects.",
"type": "feature"
},
{
"name": "magic weapons",
"text": "The balor's weapon attacks are magical.",
"type": "feature"
},
{
"name": "multiattack",
"text": "The balor makes two attacks: one with its longsword and one with its whip.",
"type": "action"
},
{
"name": "teleport",
"text": "The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.",
"type": "action"
}
],
"prof": 6
}
|