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{
"speed": "20 ft.",
"saves": [],
"d_resistances": [
{
"type": "cold",
"qualifiers": []
},
{
"type": "fire",
"qualifiers": []
},
{
"type": "lightning",
"qualifiers": []
}
],
"d_vulnerabilities": [],
"d_immunities": [
{
"type": "poison",
"qualifiers": []
}
],
"c_immunities": [
{
"type": "poisoned",
"qualifiers": []
}
],
"senses": [
"darkvision 60 ft."
],
"langs": "Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)",
"skills": {},
"hit_die_count": 4,
"hit_die_sides": 6,
"name": "Dretch",
"type": "fiend (demon)",
"cr": 0.25,
"size": "Small",
"alignment": "chaotic evil",
"stats": {
"str": 11,
"dex": 11,
"con": 12,
"int": 5,
"wis": 8,
"cha": 3
},
"inventory": [],
"natural_armor": {
"name": "natural",
"bonus": 11
},
"description": "",
"features": [
{
"name": "multiattack",
"text": "The dretch makes two attacks: one with its bite and one with its claws.",
"type": "action"
},
{
"name": "bite",
"text": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 3 (1d6) piercing damage.",
"type": "action",
"attack": {
"name": "bite",
"cost": 0,
"damage": {
"dmg_type": "piercing",
"dmg_die_count": 1,
"dmg_die_sides": 6
},
"weight": 0.0,
"range": [
0,
0
],
"reach": 5,
"properties": [],
"type": "unknown",
"text": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 3 (1d6) piercing damage."
}
},
{
"name": "claws",
"text": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 5 (2d4) slashing damage.",
"type": "action",
"attack": {
"name": "claws",
"cost": 0,
"damage": {
"dmg_type": "slashing",
"dmg_die_count": 2,
"dmg_die_sides": 4
},
"weight": 0.0,
"range": [
0,
0
],
"reach": 5,
"properties": [],
"type": "unknown",
"text": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 5 (2d4) slashing damage."
}
},
{
"name": "fetid cloud (1/day)",
"text": "A 10\u00ad\u2010foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.",
"type": "action"
}
],
"prof": 2
}
|