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{
"speed": "30 ft., fly 60 ft.",
"saves": [
"dex",
"con",
"wis",
"cha"
],
"d_resistances": [
{
"type": "cold",
"qualifiers": []
},
{
"type": "bludgeoning",
"qualifiers": [
"nonmagical",
"non-silvered"
]
},
{
"type": "piercing",
"qualifiers": [
"nonmagical",
"non-silvered"
]
},
{
"type": "slashing",
"qualifiers": [
"nonmagical",
"non-silvered"
]
}
],
"d_vulnerabilities": [],
"d_immunities": [
{
"type": "fire",
"qualifiers": []
},
{
"type": "poison",
"qualifiers": []
}
],
"c_immunities": [
{
"type": "poisoned",
"qualifiers": []
}
],
"senses": [
"truesight 120 ft."
],
"langs": "Infernal, telepathy 120 ft.",
"skills": {},
"hit_die_count": 18,
"hit_die_sides": 8,
"name": "Erinyes",
"type": "fiend (devil)",
"cr": 12.0,
"size": "Medium",
"alignment": "lawful evil",
"stats": {
"str": 18,
"dex": 16,
"con": 18,
"int": 14,
"wis": 14,
"cha": 18
},
"inventory": [
{
"name": "plate",
"type": "armor",
"text": "plate armor"
},
{
"name": "longsword",
"type": "weapon",
"text": "_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage."
},
{
"name": "longbow",
"type": "weapon",
"text": "_Ranged Weapon Attack:_ +7 to hit, range 150/600 ft., one target. _Hit:_ 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic."
}
],
"natural_armor": {
"name": "",
"bonus": 0
},
"description": "",
"features": [
{
"name": "hellish weapons",
"text": "The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).",
"type": "feature"
},
{
"name": "magic resistance",
"text": "The erinyes has advantage on saving throws against spells and other magical effects.",
"type": "feature"
},
{
"name": "multiattack",
"text": "The erinyes makes three attacks.",
"type": "action"
},
{
"name": "parry",
"text": "The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.",
"type": "reaction"
}
],
"prof": 4
}
|