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path: root/parser/monsters/ettercap.json
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{
  "speed": "30 ft., climb 30 ft.",
  "saves": [],
  "d_resistances": [],
  "d_vulnerabilities": [],
  "d_immunities": [],
  "c_immunities": [],
  "senses": [
    "darkvision 60 ft."
  ],
  "langs": "--",
  "skills": {
    "Perception": 1,
    "Stealth": 1,
    "Survival": 1
  },
  "hit_die_count": 8,
  "hit_die_sides": 8,
  "name": "Ettercap",
  "type": "monstrosity",
  "cr": 2.0,
  "size": "Medium",
  "alignment": "neutral evil",
  "stats": {
    "str": 14,
    "dex": 15,
    "con": 13,
    "int": 7,
    "wis": 12,
    "cha": 8
  },
  "inventory": [],
  "natural_armor": [
    {
      "name": "natural",
      "bonus": 13
    }
  ],
  "description": "",
  "features": [
    {
      "name": "spider climb",
      "text": "The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.",
      "type": "feature"
    },
    {
      "name": "web walker",
      "text": "The ettercap ignores movement restrictions caused by webbing.",
      "type": "feature"
    },
    {
      "name": "multiattack",
      "text": "The ettercap makes two attacks: one with its bite and one with its claws.",
      "type": "action"
    },
    {
      "name": "bite",
      "text": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
      "type": "action",
      "attack": {
        "name": "bite",
        "cost": 0,
        "damage": {
          "dmg_type": "piercing",
          "dmg_die_count": 1,
          "dmg_die_sides": 8
        },
        "weight": 0.0,
        "range": [
          0,
          0
        ],
        "reach": 5,
        "properties": [],
        "type": "unknown",
        "text": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    },
    {
      "name": "claws",
      "text": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4 + 2) slashing damage.",
      "type": "action",
      "attack": {
        "name": "claws",
        "cost": 0,
        "damage": {
          "dmg_type": "slashing",
          "dmg_die_count": 2,
          "dmg_die_sides": 4
        },
        "weight": 0.0,
        "range": [
          0,
          0
        ],
        "reach": 5,
        "properties": [],
        "type": "unknown",
        "text": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4 + 2) slashing damage."
      }
    },
    {
      "name": "web (recharge 5\u20136)",
      "text": "_Ranged Weapon Attack:_ +4 to hit, range 30/60 ft., one Large or smaller creature. _Hit:_ The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.",
      "type": "action",
      "attack": {
        "name": "web (recharge 5\u20136)",
        "cost": 0,
        "damage": {
          "dmg_type": "-",
          "dmg_die_count": 0,
          "dmg_die_sides": 0
        },
        "weight": 0.0,
        "range": [
          30,
          60
        ],
        "reach": 0,
        "properties": [],
        "type": "unknown",
        "text": "_Ranged Weapon Attack:_ +4 to hit, range 30/60 ft., one Large or smaller creature. _Hit:_ The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage."
      }
    }
  ],
  "prof": 2
}