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path: root/parser/monsters/giant_goat.json
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{
  "speed": "40 ft.",
  "saves": [],
  "d_resistances": [],
  "d_vulnerabilities": [],
  "d_immunities": [],
  "c_immunities": [],
  "senses": [],
  "langs": "--",
  "skills": {},
  "hit_die_count": 3,
  "hit_die_sides": 10,
  "name": "Giant Goat",
  "type": "beast",
  "cr": 0.5,
  "size": "Large",
  "alignment": "unaligned",
  "stats": {
    "str": 17,
    "dex": 11,
    "con": 12,
    "int": 3,
    "wis": 12,
    "cha": 6
  },
  "inventory": [],
  "natural_armor": [
    {
      "name": "natural",
      "bonus": 11
    }
  ],
  "description": "",
  "features": [
    {
      "name": "charge",
      "text": "If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.",
      "type": "feature"
    },
    {
      "name": "sure-footed",
      "text": "The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.",
      "type": "feature"
    },
    {
      "name": "ram",
      "text": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4 + 3) bludgeoning damage.",
      "type": "action",
      "attack": {
        "name": "ram",
        "cost": 0,
        "damage": {
          "dmg_type": "bludgeoning",
          "dmg_die_count": 2,
          "dmg_die_sides": 4
        },
        "weight": 0.0,
        "range": [
          0,
          0
        ],
        "reach": 5,
        "properties": [],
        "type": "unknown",
        "text": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4 + 3) bludgeoning damage."
      }
    }
  ],
  "prof": 2
}