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path: root/parser/monsters/giant_wolf_spider.json
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{
  "speed": "40 ft., climb 40 ft.",
  "saves": [],
  "d_resistances": [],
  "d_vulnerabilities": [],
  "d_immunities": [],
  "c_immunities": [],
  "senses": [
    "blindsight 10 ft.",
    "darkvision 60 ft."
  ],
  "langs": "--",
  "skills": {
    "Perception": 1,
    "Stealth": 2
  },
  "hit_die_count": 2,
  "hit_die_sides": 8,
  "name": "Giant Wolf Spider",
  "type": "beast",
  "cr": 0.25,
  "size": "Medium",
  "alignment": "unaligned",
  "stats": {
    "str": 12,
    "dex": 16,
    "con": 13,
    "int": 3,
    "wis": 12,
    "cha": 4
  },
  "inventory": [],
  "natural_armor": [],
  "description": "Smaller than a giant spider, a giant wolf spider hunts prey across open ground or hides in a burrow or crevice, or in a hidden cavity beneath debris.",
  "features": [
    {
      "name": "spider climb",
      "text": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.",
      "type": "feature"
    },
    {
      "name": "web walker",
      "text": "The spider ignores movement restrictions caused by webbing.",
      "type": "feature"
    },
    {
      "name": "bite",
      "text": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.",
      "type": "action",
      "attack": {
        "name": "bite",
        "cost": 0,
        "damage": {
          "dmg_type": "piercing",
          "dmg_die_count": 1,
          "dmg_die_sides": 6
        },
        "weight": 0.0,
        "range": [
          0,
          0
        ],
        "reach": 5,
        "properties": [],
        "type": "unknown",
        "text": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way."
      }
    }
  ],
  "prof": 2
}