1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
|
{
"speed": "30 ft.",
"saves": [],
"d_resistances": [],
"d_vulnerabilities": [],
"d_immunities": [],
"c_immunities": [],
"senses": [],
"langs": "any one language (usually Common)",
"skills": {
"Perception": 1
},
"hit_die_count": 2,
"hit_die_sides": 8,
"name": "Guard",
"type": "humanoid (any race)",
"cr": 0.125,
"size": "Medium",
"alignment": "any alignment",
"stats": {
"str": 13,
"dex": 12,
"con": 12,
"int": 10,
"wis": 11,
"cha": 10
},
"inventory": [
{
"name": "chain shirt",
"type": "armor",
"text": "chain shirt armor"
},
{
"name": "shield",
"type": "armor",
"text": "shield armor"
},
{
"name": "spear",
"type": "weapon",
"text": "_Melee_ or _Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack."
}
],
"natural_armor": {
"name": "",
"bonus": 0
},
"description": "Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.",
"features": [],
"prof": 2
}
|