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path: root/parser/monsters/guard.json
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{
  "speed": "30 ft.",
  "saves": [],
  "d_resistances": [],
  "d_vulnerabilities": [],
  "d_immunities": [],
  "c_immunities": [],
  "senses": [],
  "langs": "any one language (usually Common)",
  "skills": {
    "Perception": 1
  },
  "hit_die_count": 2,
  "hit_die_sides": 8,
  "name": "Guard",
  "type": "humanoid (any race)",
  "cr": 0.125,
  "size": "Medium",
  "alignment": "any alignment",
  "stats": {
    "str": 13,
    "dex": 12,
    "con": 12,
    "int": 10,
    "wis": 11,
    "cha": 10
  },
  "inventory": [
    {
      "name": "chain shirt",
      "type": "armor",
      "text": "chain shirt armor"
    },
    {
      "name": "shield",
      "type": "armor",
      "text": "shield armor"
    },
    {
      "name": "spear",
      "type": "weapon",
      "text": "_Melee_ or _Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack."
    }
  ],
  "natural_armor": {
    "name": "",
    "bonus": 0
  },
  "description": "Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.",
  "features": [],
  "prof": 2
}