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path: root/parser/monsters/hell_hound.json
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{
  "speed": "50 ft.",
  "saves": [],
  "d_resistances": [],
  "d_vulnerabilities": [],
  "d_immunities": [
    {
      "type": "fire",
      "qualifiers": []
    }
  ],
  "c_immunities": [],
  "senses": [
    "darkvision 60 ft."
  ],
  "langs": "understands Infernal but can't speak it",
  "skills": {
    "Perception": 2
  },
  "hit_die_count": 7,
  "hit_die_sides": 8,
  "name": "Hell Hound",
  "type": "fiend",
  "cr": 3.0,
  "size": "Medium",
  "alignment": "lawful evil",
  "stats": {
    "str": 17,
    "dex": 12,
    "con": 14,
    "int": 6,
    "wis": 13,
    "cha": 6
  },
  "inventory": [],
  "natural_armor": {
    "name": "natural",
    "bonus": 15
  },
  "description": "",
  "features": [
    {
      "name": "keen hearing and smell",
      "text": "The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.",
      "type": "feature"
    },
    {
      "name": "pack tactics",
      "text": "The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.",
      "type": "feature"
    },
    {
      "name": "bite",
      "text": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.",
      "type": "action",
      "attack": {
        "name": "bite",
        "cost": 0,
        "damage": {
          "dmg_type": "piercing",
          "dmg_die_count": 1,
          "dmg_die_sides": 8
        },
        "weight": 0.0,
        "range": [
          0,
          0
        ],
        "reach": 5,
        "properties": [],
        "type": "unknown",
        "text": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage."
      }
    },
    {
      "name": "fire breath (recharge 5\u20136)",
      "text": "The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.",
      "type": "action"
    }
  ],
  "prof": 2
}