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{
"speed": "30 ft., fly 30 ft.",
"saves": [],
"d_resistances": [],
"d_vulnerabilities": [
{
"type": "bludgeoning",
"qualifiers": []
},
{
"type": "fire",
"qualifiers": []
}
],
"d_immunities": [
{
"type": "cold",
"qualifiers": []
},
{
"type": "poison",
"qualifiers": []
}
],
"c_immunities": [
{
"type": "poisoned",
"qualifiers": []
}
],
"senses": [
"darkvision 60 ft."
],
"langs": "Aquan, Auran",
"skills": {
"Perception": 1,
"Stealth": 1
},
"hit_die_count": 6,
"hit_die_sides": 6,
"name": "Ice Mephit",
"type": "elemental",
"cr": 0.5,
"size": "Small",
"alignment": "neutral evil",
"stats": {
"str": 7,
"dex": 13,
"con": 10,
"int": 9,
"wis": 11,
"cha": 12
},
"inventory": [],
"natural_armor": {
"name": "",
"bonus": 0
},
"description": "",
"features": [
{
"name": "death burst",
"text": "When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.",
"type": "feature"
},
{
"name": "false appearance",
"text": "While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.",
"type": "feature"
},
{
"name": "spellcasting",
"text": "The mephit can innately cast **_fog cloud_**, requiring no material components. Its innate spellcasting ability is Charisma.",
"type": "spellcasting",
"spellcasting_ability": "cha",
"innate": true,
"levels": [
{
"slots": 1,
"spells": [
"fog cloud"
]
}
]
},
{
"name": "claws",
"text": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.",
"type": "action",
"attack": {
"name": "claws",
"cost": 0,
"damage": {
"dmg_type": "slashing",
"dmg_die_count": 1,
"dmg_die_sides": 4
},
"weight": 0.0,
"range": [
0,
0
],
"reach": 5,
"properties": [],
"type": "unknown",
"text": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage."
}
},
{
"name": "frost breath (recharge 6)",
"text": "The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.",
"type": "action"
}
],
"prof": 2
}
|