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path: root/parser/monsters/sprite.json
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{
  "speed": "10 ft., fly 40 ft.",
  "saves": [],
  "d_resistances": [],
  "d_vulnerabilities": [],
  "d_immunities": [],
  "c_immunities": [],
  "senses": [],
  "langs": "Common, Elvish, Sylvan",
  "skills": {
    "Perception": 1,
    "Stealth": 2
  },
  "hit_die_count": 1,
  "hit_die_sides": 4,
  "name": "Sprite",
  "type": "fey",
  "cr": 0.25,
  "size": "Tiny",
  "alignment": "neutral good",
  "stats": {
    "str": 3,
    "dex": 18,
    "con": 10,
    "int": 14,
    "wis": 13,
    "cha": 11
  },
  "inventory": [
    {
      "name": "leather",
      "cost": 1000,
      "ac": 11,
      "strength": 0,
      "disadvantage": false,
      "weight": 10.0,
      "type": "light"
    },
    {
      "name": "longsword",
      "cost": 1500,
      "damage": {
        "dmg_type": "slashing",
        "dmg_die_count": 1,
        "dmg_die_sides": 1
      },
      "weight": 3.0,
      "range": [
        0,
        0
      ],
      "reach": 5,
      "properties": [
        "versatile"
      ],
      "type": "martial melee weapons",
      "text": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 1 slashing damage."
    },
    {
      "name": "shortbow",
      "cost": 2500,
      "damage": {
        "dmg_type": "piercing",
        "dmg_die_count": 1,
        "dmg_die_sides": 1
      },
      "weight": 2.0,
      "range": [
        40,
        160
      ],
      "reach": 0,
      "properties": [
        "ammunition",
        "two-handed"
      ],
      "type": "simple ranged weapons",
      "text": "_Ranged Weapon Attack:_ +6 to hit, range 40/160 ft., one target. _Hit:_ 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake."
    }
  ],
  "natural_armor": [],
  "description": "",
  "features": [
    {
      "name": "heart sight",
      "text": "The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.",
      "type": "action"
    },
    {
      "name": "invisibility",
      "text": "The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.",
      "type": "action"
    }
  ],
  "prof": 2
}