1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
|
{
"speed": "10 ft., fly 40 ft.",
"saves": [],
"d_resistances": [],
"d_vulnerabilities": [],
"d_immunities": [],
"c_immunities": [],
"senses": [],
"langs": "Common, Elvish, Sylvan",
"skills": {
"Perception": 1,
"Stealth": 2
},
"hit_die_count": 1,
"hit_die_sides": 4,
"name": "Sprite",
"type": "fey",
"cr": 0.25,
"size": "Tiny",
"alignment": "neutral good",
"stats": {
"str": 3,
"dex": 18,
"con": 10,
"int": 14,
"wis": 13,
"cha": 11
},
"inventory": [
{
"name": "leather",
"cost": 1000,
"ac": 11,
"strength": 0,
"disadvantage": false,
"weight": 10.0,
"type": "light"
},
{
"name": "longsword",
"cost": 1500,
"damage": {
"dmg_type": "slashing",
"dmg_die_count": 1,
"dmg_die_sides": 1
},
"weight": 3.0,
"range": [
0,
0
],
"reach": 5,
"properties": [
"versatile"
],
"type": "martial melee weapons",
"text": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 1 slashing damage."
},
{
"name": "shortbow",
"cost": 2500,
"damage": {
"dmg_type": "piercing",
"dmg_die_count": 1,
"dmg_die_sides": 1
},
"weight": 2.0,
"range": [
40,
160
],
"reach": 0,
"properties": [
"ammunition",
"two-handed"
],
"type": "simple ranged weapons",
"text": "_Ranged Weapon Attack:_ +6 to hit, range 40/160 ft., one target. _Hit:_ 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake."
}
],
"natural_armor": [],
"description": "",
"features": [
{
"name": "heart sight",
"text": "The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.",
"type": "action"
},
{
"name": "invisibility",
"text": "The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.",
"type": "action"
}
],
"prof": 2
}
|