1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
|
{
"speed": "30 ft.",
"saves": [],
"d_resistances": [],
"d_vulnerabilities": [],
"d_immunities": [],
"c_immunities": [],
"senses": [],
"langs": "any two languages",
"skills": {
"Deception": 1,
"Insight": 1,
"Investigation": 2,
"Perception": 2,
"Persuasion": 1,
"Sleight of Hand": 1,
"Stealth": 1
},
"hit_die_count": 6,
"hit_die_sides": 8,
"name": "Spy",
"type": "humanoid (any race)",
"cr": 1.0,
"size": "Medium",
"alignment": "any alignment",
"stats": {
"str": 10,
"dex": 15,
"con": 10,
"int": 12,
"wis": 14,
"cha": 16
},
"inventory": [
{
"name": "shortsword",
"cost": 1000,
"damage": {
"dmg_type": "piercing",
"dmg_die_count": 1,
"dmg_die_sides": 6
},
"weight": 2.0,
"range": [
0,
0
],
"reach": 5,
"properties": [
"finesse",
"light"
],
"type": "martial melee weapons",
"text": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage."
},
{
"name": "hand crossbow",
"cost": 7500,
"damage": {
"dmg_type": "piercing",
"dmg_die_count": 1,
"dmg_die_sides": 6
},
"weight": 3.0,
"range": [
30,
120
],
"reach": 0,
"properties": [
"ammunition",
"light",
"loading"
],
"type": "martial ranged weapons",
"text": "_Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage."
}
],
"natural_armor": [],
"description": "Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.",
"features": [
{
"name": "cunning action",
"text": "On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.",
"type": "feature"
},
{
"name": "sneak attack (1/turn)",
"text": "The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.",
"type": "feature"
},
{
"name": "multiattack",
"text": "The spy makes two melee attacks.",
"type": "action"
}
],
"prof": 2
}
|