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path: root/parser/monsters/spy.json
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{
  "speed": "30 ft.",
  "saves": [],
  "d_resistances": [],
  "d_vulnerabilities": [],
  "d_immunities": [],
  "c_immunities": [],
  "senses": [],
  "langs": "any two languages",
  "skills": {
    "Deception": 1,
    "Insight": 1,
    "Investigation": 2,
    "Perception": 2,
    "Persuasion": 1,
    "Sleight of Hand": 1,
    "Stealth": 1
  },
  "hit_die_count": 6,
  "hit_die_sides": 8,
  "name": "Spy",
  "type": "humanoid (any race)",
  "cr": 1.0,
  "size": "Medium",
  "alignment": "any alignment",
  "stats": {
    "str": 10,
    "dex": 15,
    "con": 10,
    "int": 12,
    "wis": 14,
    "cha": 16
  },
  "inventory": [
    {
      "name": "shortsword",
      "type": "weapon",
      "text": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage."
    },
    {
      "name": "hand crossbow",
      "type": "weapon",
      "text": "_Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage."
    }
  ],
  "natural_armor": [],
  "description": "Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.",
  "features": [
    {
      "name": "cunning action",
      "text": "On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.",
      "type": "feature"
    },
    {
      "name": "sneak attack (1/turn)",
      "text": "The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.",
      "type": "feature"
    },
    {
      "name": "multiattack",
      "text": "The spy makes two melee attacks.",
      "type": "action"
    }
  ],
  "prof": 2
}