1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
|
{
"speed": "10 ft., fly 40 ft.",
"saves": [],
"d_resistances": [],
"d_vulnerabilities": [],
"d_immunities": [],
"c_immunities": [],
"senses": [
"darkvision 60 ft."
],
"langs": "--",
"skills": {},
"hit_die_count": 1,
"hit_die_sides": 4,
"name": "Stirge",
"type": "beast",
"cr": 0.125,
"size": "Tiny",
"alignment": "unaligned",
"stats": {
"str": 4,
"dex": 16,
"con": 11,
"int": 2,
"wis": 8,
"cha": 6
},
"inventory": [],
"natural_armor": {
"name": "natural",
"bonus": 14
},
"description": "",
"features": [
{
"name": "blood drain",
"text": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. \nThe stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.",
"type": "action",
"attack": {
"name": "blood drain",
"cost": 0,
"damage": {
"dmg_type": "piercing",
"dmg_die_count": 1,
"dmg_die_sides": 4
},
"weight": 0.0,
"range": [
0,
0
],
"reach": 5,
"properties": [],
"type": "unknown",
"text": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. \nThe stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge."
}
}
],
"prof": 2
}
|