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path: root/parser/monsters/unicorn.json
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{
  "speed": "50 ft.",
  "saves": [],
  "d_resistances": [],
  "d_vulnerabilities": [],
  "d_immunities": [
    {
      "type": "poison",
      "qualifiers": []
    }
  ],
  "c_immunities": [
    {
      "type": "charmed",
      "qualifiers": []
    },
    {
      "type": "paralyzed",
      "qualifiers": []
    },
    {
      "type": "poisoned",
      "qualifiers": []
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "langs": "Celestial, Elvish, Sylvan, telepathy 60 ft.",
  "skills": {},
  "hit_die_count": 9,
  "hit_die_sides": 10,
  "name": "Unicorn",
  "type": "celestial",
  "cr": 5.0,
  "size": "Large",
  "alignment": "lawful good",
  "stats": {
    "str": 18,
    "dex": 14,
    "con": 15,
    "int": 11,
    "wis": 17,
    "cha": 16
  },
  "inventory": [],
  "natural_armor": [],
  "description": "",
  "features": [
    {
      "name": "charge",
      "text": "If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.",
      "type": "feature"
    },
    {
      "name": "innate spellcasting",
      "text": "The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:    \nAt will: **_detect evil and good, druidcraft, pass without trace_**    \n1/day each: **_calm emotions, dispel evil and good, entangle_**",
      "type": "feature"
    },
    {
      "name": "magic resistance",
      "text": "The unicorn has advantage on saving throws against spells and other magical effects.",
      "type": "feature"
    },
    {
      "name": "magic weapons",
      "text": "The unicorn's weapon attacks are magical.",
      "type": "feature"
    },
    {
      "name": "multiattack",
      "text": "The unicorn makes two attacks: one with its hooves and one with its horn.",
      "type": "action"
    },
    {
      "name": "hooves",
      "text": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6 + 4) bludgeoning damage.",
      "type": "action",
      "attack": {
        "name": "hooves",
        "cost": 0,
        "damage": {
          "dmg_type": "bludgeoning",
          "dmg_die_count": 2,
          "dmg_die_sides": 6
        },
        "weight": 0.0,
        "range": [
          0,
          0
        ],
        "reach": 5,
        "properties": [],
        "type": "unknown",
        "text": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6 + 4) bludgeoning damage."
      }
    },
    {
      "name": "horn",
      "text": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8 + 4) piercing damage.",
      "type": "action",
      "attack": {
        "name": "horn",
        "cost": 0,
        "damage": {
          "dmg_type": "piercing",
          "dmg_die_count": 1,
          "dmg_die_sides": 8
        },
        "weight": 0.0,
        "range": [
          0,
          0
        ],
        "reach": 5,
        "properties": [],
        "type": "unknown",
        "text": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8 + 4) piercing damage."
      }
    },
    {
      "name": "healing touch (3/day)",
      "text": "The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.",
      "type": "action"
    },
    {
      "name": "teleport (1/day)",
      "text": "The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.",
      "type": "action"
    },
    {
      "name": "hooves",
      "text": "The unicorn makes one attack with its hooves.",
      "type": "legendary_action"
    },
    {
      "name": "shimmering shield (costs 2 actions)",
      "text": "The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.",
      "type": "legendary_action"
    },
    {
      "name": "heal self (costs 3 actions)",
      "text": "The unicorn magically regains 11 (2d8 + 2) hit points.",
      "type": "legendary_action"
    }
  ],
  "prof": 3
}