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path: root/parser/monsters/zombie.json
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{
  "speed": "20 ft.",
  "saves": [
    "wis"
  ],
  "d_resistances": [],
  "d_vulnerabilities": [],
  "d_immunities": [
    {
      "type": "poison",
      "qualifiers": []
    }
  ],
  "c_immunities": [
    {
      "type": "poisoned",
      "qualifiers": []
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "langs": "understands the languages it knew in life but can't speak",
  "skills": {},
  "hit_die_count": 3,
  "hit_die_sides": 8,
  "name": "Zombie",
  "type": "undead",
  "cr": 0.25,
  "size": "Medium",
  "alignment": "neutral evil",
  "stats": {
    "str": 13,
    "dex": 6,
    "con": 16,
    "int": 3,
    "wis": 6,
    "cha": 5
  },
  "inventory": [],
  "natural_armor": [],
  "description": "",
  "features": [
    {
      "name": "undead fortitude",
      "text": "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.",
      "type": "feature"
    },
    {
      "name": "slam",
      "text": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6 + 1) bludgeoning damage.",
      "type": "action",
      "attack": {
        "name": "slam",
        "cost": 0,
        "damage": {
          "dmg_type": "bludgeoning",
          "dmg_die_count": 1,
          "dmg_die_sides": 6
        },
        "weight": 0.0,
        "range": [
          0,
          0
        ],
        "reach": 5,
        "properties": [],
        "type": "unknown",
        "text": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6 + 1) bludgeoning damage."
      }
    }
  ],
  "prof": 2
}