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#include "armor.h"
#include "creature.h"
#include "entry.h"
#include <string>
#include <sstream>

using namespace std;

namespace entry{
    string Armor::getText(const creature::Creature& c) const {
        return genText(*this, c);
    }

    string genText(const Armor& a, const creature::Creature& c) {
        stringstream text;
        text << genText(static_cast<const Item&>(a), c);
        text << ": AC: " << a.getACBonus();
        if(a.getArmorType() == "light") {
            text << " + dex (i.e., " << (a.getACBonus() + c.getBonus("dex")) << ")";
        } else if(a.getArmorType() == "medium") {
            int actualBonus = a.getACBonus();
            actualBonus += (c.getBonus("dex") > 2)? 2 : c.getBonus("dex");
            text << " + dex max 2 (i.e., " << actualBonus << ")";
        }
        if(a.getStrRequirement() > 0) {
            text << ", Mininum str: " << a.getStrRequirement();
        }
        if(a.stealthDisadvantage()) {
            text << ", Imposes stealth disadvantage";
        }
        text << ". " << genText(static_cast<const Substantial&>(a));
        return text.str();
    }
}