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#include "armor.h"
#include "creature.h"
#include "entry.h"
#include "rules.h"
#include <string>
#include <sstream>

using namespace std;

namespace entry{
    string getTextHelper(const Armor& a, string dexBonusLight, string dexBonusMedium) {
        stringstream text;
        text << "AC: " << a.getACBonus();
        if(a.getArmorType() == "light") {
            text << " + dex" << dexBonusLight;
        } else if(a.getArmorType() == "medium") {
            text << " + dex max 2" << dexBonusMedium;
        }
        if(a.getStrRequirement() > 0) {
            text << ", Mininum str: " << a.getStrRequirement();
        }
        if(a.stealthDisadvantage()) {
            text << ", Imposes stealth disadvantage";
        }
        text << ". " << genText(static_cast<const Substantial&>(a));
        return text.str();
    }

    string Armor::getText() const {
        return getTextHelper(*this, "", "");
    }


    string genText(const Armor& a, const creature::Creature& c) {
        stringstream text;
        text << genText(static_cast<const Item&>(a), c);
        int dex = c.getBonus(rules::Ability::Dex());
        string dexBonusLight = " (i.e., " + to_string(a.getACBonus() + dex) + ")";
        string dexBonusMedium = " (i.e., " + to_string(a.getACBonus() + ((dex > 2)? 2 : dex)) + ")";
        text << ": " << getTextHelper(a, dexBonusLight, dexBonusMedium);
        return text.str();
    }
}