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path: root/src/battlescape/battlescape.h
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#pragma once
#include <vector>
#include <memory>
#include <string>
#include <nlohmann/json.hpp>
#include <tuple>
#include <cstddef> // size_t
#include "../entry.h"

namespace battlescape {
    struct battlescapeImpl;
    
    struct Tile {
        std::string name;
        std::string description;
        char look;
        int color;
    };
    NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(Tile, name, description, look, color);
    
    typedef std::tuple<std::size_t,std::size_t,std::size_t> coord3d;

    class Battlescape {
        public:
            Battlescape();
            // Also can be created programmatically
            Battlescape(std::vector<std::vector<std::vector<Tile>>> terrain);

            // Getters
            std::map<std::shared_ptr<entry::Entry>, coord3d> getContents(void) const;
            
            // Setters
            bool place(std::shared_ptr<entry::Entry> thing, const coord3d& position);
            bool remove(std::shared_ptr<entry::Entry> thing, const coord3d& position);
            bool move(std::shared_ptr<entry::Entry> thing, const coord3d& from, const coord3d& to) {
                if(place(thing, to)) {
                    if(remove(thing, from)) {
                        return true;
                    }
                    remove(thing, to);
                }
                return false;
            }

            NLOHMANN_FRIEND_DECLARES(Battlescape);

        private:
            std::shared_ptr<battlescapeImpl> data;
    };
}