1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
|
#include "cmd.h"
#include "utils.h"
#include "creature.h"
#include "item.h"
#include "spellcasting.h"
#include <sstream>
#include <memory>
namespace fs = std::filesystem;
namespace cmd {
std::string healOrDamage(bool heal, std::vector<std::string> args, std::vector<std::string> flags) {
std::stringstream text;
std::vector<rules::Qualifier> qualifiers;
if(! heal) {
for(auto flag : flags) {
if(flag == "m" || flag == "magical") {
qualifiers.push_back(rules::Qualifier::Magical());
} else if(flag == "s" || flag == "silvered") {
qualifiers.push_back(rules::Qualifier::Silvered());
} else if(flag == "a" || flag == "adamantine") {
qualifiers.push_back(rules::Qualifier::Adamantine());
}
}
}
fs::path p = getTruePath(args[0]);
auto c = utils::instantiate<creature::Creature>(p);
int amnt = utils::parseInt(args[1]);
int initHP = c->getHP();
std::string dmgType = "force";
if(heal) {
c->applyHealing(amnt);
} else {
if(args.size() == 3) {
dmgType = args[2];
}
c->applyDamage(amnt, dmgType, qualifiers);
}
text << (heal? "Healing " : "Damaging ") << c->getGivenName() << " the " << c->getCreatureName() << " by " << amnt;
if(! heal) {
std::string qualsString;
std::vector<std::string> positiveQuals;
for(auto qual : qualifiers) {
positiveQuals.push_back(qual.getPositive());
}
if(! positiveQuals.empty()) {
qualsString = " " + utils::join(positiveQuals, ", ");
}
text << qualsString << " " << dmgType << " damage";
}
text << ". HP: " << initHP << " -> " << c->getHP() << "." << std::endl;
utils::saveJson(*c, p);
return text.str();
}
std::string heal(std::vector<std::string> args) {
return healOrDamage(true, args, {});
}
std::string damage(std::vector<std::string> args, std::vector<std::string> flags) {
return healOrDamage(false, args, flags);
}
std::string reset(std::vector<std::string> args) {
for(std::string s : args) {
fs::path p = getTruePath(s);
auto c = utils::instantiate<creature::Creature>(p);
c->longRest();
utils::saveJson(*c, p);
}
return "";
}
std::string set(std::vector<std::string> args) {
if(args.size() < 3) {
throw std::runtime_error("Subcommand 'set' requires at least 3 arguments");
}
fs::path p = getTruePath(args[0]);
args.erase(args.begin()); // remove path from args
auto c = utils::instantiate<creature::Creature>(p);
if(args[0] == "name") {
args.erase(args.begin()); // remove "name" from args
c->setGivenName(utils::join(args, " "));
} else if(args[0] == "proficiency") {
c->setProficiency(utils::parseInt(args[1]));
} else {
// Either an ability or a skill. If skill, then it could be multiple words long.
std::string toSet = args.back();
args.erase(--args.end());
std::string abilityOrSkill = utils::join(args, " ");
rules::Skill skill = rules::tryGetAbilityOrSkill<rules::Skill>(abilityOrSkill);
rules::Ability ability = rules::tryGetAbilityOrSkill<rules::Ability>(abilityOrSkill);
if(skill) {
// ensure lower case
utils::lower(toSet);
int level = -1;
if(toSet == "none") level = 0;
else if(toSet == "proficient") level = 1;
else if(toSet == "expert") level = 2;
if(level == -1) {
throw std::runtime_error("Skill levels can be set to none, proficient, or expert, but " + toSet + " was given.");
}
c->setProfLevel(skill, level);
} else if(ability) {
c->setScore(ability, utils::parseInt(toSet));
} else {
throw std::runtime_error("Subcommand 'set' expected an ability, skill, proficiency, or name field to set, but was given " + abilityOrSkill);
}
}
utils::saveJson(*c, p);
return "";
}
std::string add(std::vector<std::string> args) {
std::stringstream text;
fs::path p = getTruePath(args[0]);
args.erase(args.begin()); // remove path from args
auto c = utils::instantiate<creature::Creature>(p);
std::string addName = utils::join(args, " ");
std::shared_ptr<entry::Entry> ent;
fs::path path = getTruePath(addName);
if(fs::directory_entry(path).exists()) {
ent = utils::instantiate<entry::Entry>(path);
} else {
ent = entry::Entry::create(utils::findByName(addName));
}
// Determine if it is an item or a spell
auto i = std::dynamic_pointer_cast<entry::Item>(ent);
if(i) {
c->addInventoryItem(i);
} else {
auto s = std::dynamic_pointer_cast<entry::Spell>(ent);
if(s) {
c->addSpell(s);
} else {
throw std::runtime_error("Could not add the " + ent->getType() + " " + ent->getName() + " to " + c->getGivenName() + " the " + c->getName() + ": Requires a weapon, armor, or spell, but received object of type " + ent->getType());
}
}
utils::saveJson(*c, p);
text << "Added the " << ent->getType() << " " << ent->getName() << " to " << c->getGivenName() << " the " << c->getName() << std::endl;
return text.str();
}
std::string del(std::vector<std::string> args) {
std::stringstream text;
fs::path p = getTruePath(args[0]);
args.erase(args.begin()); // remove path from args
auto c = utils::instantiate<creature::Creature>(p);
//Atempt to load the item if it's a path
std::string itemName = utils::join(args, " ");
try {
auto i = utils::instantiate<entry::Entry>(getTruePath(itemName));
if(i) {
itemName = i->getName();
}
} catch(std::exception& e) {} // eat.
utils::lower(itemName);
// Loop through all of c's stuff, searching for itemName
std::shared_ptr<entry::Entry> removed;
for(auto item : c->getInventory()) {
std::string name = item->getName();
if(utils::lower(name) == itemName) {
c->removeInventoryItem(item);
removed = item;
break;
}
}
if(! removed) {
for(auto spell : c->getSpellcasting()->getSpells()) {
std::string name = spell->getName();
if(utils::lower(name) == itemName) {
c->removeSpell(spell);
removed = spell;
break;
}
}
}
utils::saveJson(*c, p);
if(removed) {
text << "Successfully removed the " << removed->Entry::getType() << " " << removed->getName() << std::endl;
} else {
text << "Could not find any inventory item nor spell by that name" << std::endl;
}
return text.str();
}
}
|