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#include "cmd.h"
#include "utils.h"
#include "creature.h"
#include "dice.h"
#include "weapon.h"
#include <sstream>

namespace cmd {
    std::string attacks(std::vector<std::string> args) {
        std::stringstream text;
	auto c = utils::instantiate<creature::Creature>(getTruePath(args[0]));
	for(auto w : creature::getAttacks(*c)) {
	    text << w->getName() << std::endl;
	}
        return text.str();
    }

    std::string roll(std::vector<std::string> args) {
        std::stringstream text;
	auto c = utils::instantiate<creature::Creature>(getTruePath(args[0]));
	args.erase(args.begin());
	std::string rollName = utils::join(args, " ");
	utils::lower(rollName);
	int rolled = dice::roll(20);
	auto printResults = [&text](std::string name, std::string type, int rolled, int bonus) {
	    text << name << " " << type << ": " << rolled << " (d20) + " << bonus << " (" << name << " " << type << " bonus) = " << rolled + bonus << std::endl;
	};
	// Search through skills, saves, and attacks to roll
	rules::Skill skill = rules::tryGetAbilityOrSkill<rules::Skill>(rollName);
	rules::Ability ability = rules::tryGetAbilityOrSkill<rules::Ability>(rollName);
	if(skill) {
	    printResults(skill.getName(), "check", rolled, c->getSkillBonus(skill));
	} else if(ability) {
	    printResults(ability.getFull(), "save", rolled, c->getAbilitySaveBonus(ability));
	} else {
	    for(auto w : creature::getAttacks(*c)) {
		if(w->getName() == rollName) {
		    text << w->getText(*c) << std::endl;
		    int abilityBonus = c->getBonus(creature::getBestAbility(getAbilityOptions(*w), *c));
		    int bonus = abilityBonus + c->getProficiency();
		    printResults(w->getName(), "attack", rolled, bonus);
		    text << "  on hit: " << entry::formatDmg(*w, *c) << std::endl;
		    break;
		}
	    }
	}
        return text.str();
    }
}