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#include "cmd.h"
#include "utils.h"
#include "creature.h"
#include "dice.h"
#include "weapon.h"
#include <sstream>
namespace cmd {
std::string attacks(std::vector<std::string> args) {
std::stringstream text;
auto c = utils::instantiate<creature::Creature>(getTruePath(args[0]));
for(auto w : creature::getAttacks(*c)) {
text << w->getName() << std::endl;
}
return text.str();
}
std::string roll(std::vector<std::string> args) {
std::stringstream text;
auto c = utils::instantiate<creature::Creature>(getTruePath(args[0]));
args.erase(args.begin());
std::string rollName = utils::join(args, " ");
utils::lower(rollName);
int rolled = dice::roll(20);
auto printResults = [&text](std::string name, std::string type, int rolled, int bonus) {
text << name << " " << type << ": " << rolled << " (d20) + " << bonus << " (" << name << " " << type << " bonus) = " << rolled + bonus << std::endl;
};
// Search through skills, saves, and attacks to roll
if(rollName == "init" or rollName == "initiative") {
printResults("Initiative", "check", rolled, c->getInitiative());
}
rules::Skill skill = rules::tryGetAbilityOrSkill<rules::Skill>(rollName);
rules::Ability ability = rules::tryGetAbilityOrSkill<rules::Ability>(rollName);
if(skill) {
printResults(skill.getName(), "check", rolled, c->getSkillBonus(skill));
} else if(ability) {
printResults(ability.getFull(), "save", rolled, c->getAbilitySaveBonus(ability));
} else {
for(auto w : creature::getAttacks(*c)) {
if(w->getName() == rollName) {
text << w->getText(*c) << std::endl;
int bonus = w->getToHitBonus(*c);
printResults(w->getName(), "attack", rolled, bonus);
text << " on hit: " << entry::formatDmg(*w, *c) << std::endl;
break;
}
}
}
return text.str();
}
}
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