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#include "creature.h"
#include "json.hpp"
#include "dice.h"
#include "rules.h"
#include "feature.h"
#include "weapon.h"
#include "armor.h"
#include <algorithm>
#include <fstream>
#include <iostream>
#include <iomanip>
#include <exception>
using namespace nlohmann;
using namespace std;
namespace creature {
Creature::Creature(json dat) : data(dat) {
if(! ((map<string, json>) data).contains("maxHP")) {
data["maxHP"] = getBonus("con") * (int) data["hit_die_count"];
for(int i = 0; i < data["hit_die_count"]; i++) {
data["maxHP"] = ((int) data["maxHP"]) + roll(data["hit_die_sides"]);
}
data["currentHP"] = data["maxHP"];
data["givenName"] = "Jerry"; //TODO: Autogenerate
}
}
Creature::~Creature() {}
void Creature::save(string saveFile) {
ofstream f(saveFile);
f << std::setw(4) << data << std::endl;
}
string Creature::getCreatureName() const {
return data["name"];
}
string Creature::getGivenName() const {
return data["givenName"];
}
void Creature::setGivenName(string name) {
data["givenName"] = name;
}
string Creature::getType() const {
return data["type"];
}
string Creature::getSize() const {
return data["size"];
}
string Creature::getAlignment() const {
return data["alignment"];
}
double Creature::getCR() const {
return data["cr"];
}
string Creature::getLanguages() const {
return data["langs"];
}
int Creature::getHP() const {
return data["currentHP"];
}
int Creature::getHPMax() const {
return data["maxHP"];
}
// True if type without matching qualifiers is in subdata
bool conditionApplies(const string& type, const vector<string>& qualifiers, const json& subdata) {
bool applies = false;
for(auto con : subdata) {
if(con["type"] == type) {
applies = true;
for(string qualifier : qualifiers) {
if(find(con["qualifiers"].begin(), con["qualifiers"].end(), qualifier) == con["qualifiers"].end()) {
applies = false;
}
}
}
}
return applies;
}
void Creature::applyDamage(int amount, const string& type, const vector<string>& qualifiers) {
if(! conditionApplies(type, qualifiers, data["d_immunities"])) {
if(conditionApplies(type, qualifiers, data["d_resistances"])) {
data["currentHP"] = ((int) data["currentHP"]) - amount / 2;
} else if(conditionApplies(type, qualifiers, data["d_vulnerabilities"])) {
data["currentHP"] = ((int) data["currentHP"]) - amount * 2;
} else {
data["currentHP"] = ((int) data["currentHP"]) - amount;
}
}
}
vector<string> Creature::getSenses() const {
vector<string> senses;
for(string sense : data["senses"]) {
senses.push_back(sense);
}
return senses;
}
int Creature::getBonus(const string& ability) const {
return (int) (getScore(ability) - 10) / 2;
}
int Creature::getSkillBonus(const string& skill) const {
int bonus = getBonus(skill2ability[skill]);
bonus += getProficiencyLevel(skill) * getProficiency();
return bonus;
}
int Creature::getProficiencyLevel(const string& skill) const {
if(data["skills"].find(skill) != data["skills"].end()) {
return ((int) data["skills"][skill]);
}
return 0;
}
int Creature::getScore(const string& ability) const {
return data["stats"][ability];
}
void Creature::setScore(const string& ability, int score) {
data["stats"][ability] = score;
}
int Creature::getAC() const {
int baseBonus = 10 + getBonus("dex");
int miscBonus = 0;
for(auto a : getItems<Armor>(*this)) {
if(getScore("str") < a->getStrRequirement()) {
continue;
}
auto armorType = a->getArmorType();
if(armorType== "misc" || armorType == "shield") {
miscBonus += a->getACBonus();
} else {
baseBonus = a->getACBonus();
if(armorType == "light") {
baseBonus += getBonus("dex");
} else if(armorType == "medium") {
baseBonus += (getBonus("dex") > 2)? 2 : getBonus("dex");
}
}
}
return baseBonus + miscBonus;
}
string Creature::getSpeed() const {
return data["speed"];
}
int Creature::getAbilitySaveBonus(const string& ability) const {
int bonus = getBonus(ability);
if(find(data["saves"].begin(), data["saves"].end(), ability) != data["saves"].end()) {
bonus += getProficiency();
}
return bonus;
}
int Creature::getProficiency() const {
return data["prof"];
}
vector<shared_ptr<Feature>> Creature::getFeatures() const {
vector<shared_ptr<Feature>> f;
for(auto feat : data["features"]) {
f.push_back(shared_ptr<Feature>(new Feature(feat)));
}
return f;
}
vector<shared_ptr<Item>> Creature::getInventory() const {
vector<shared_ptr<Item>> i;
for(auto item : data["inventory"]) {
i.push_back(Item::create(item));
}
return i;
}
void Creature::addInventoryItem(Item item) {
data["inventory"].push_back(item.toJson());
}
void Creature::removeInventoryItem(const string& name) {
for(auto it = data["inventory"].begin(); it != data["inventory"].end(); it++) {
auto i = Item::create(*it);
if(i->getName() == name) {
data["inventory"].erase(it);
break;
}
}
}
map<string, int> Creature::getSkills() const {
map<string, int> s;
for(auto skill : (map<string, int>) data["skills"]) {
s[skill.first] = getSkillBonus(skill.first);
}
return s;
}
map<string, int> Creature::getSaves() const {
map<string, int> s;
for(auto save : data["saves"]) {
s[save] = getBonus(save) + getProficiency();
}
return s;
}
}
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