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#include "entry.h"
#include "settings.h"
#include "creature.h"
#include "dice.h"
#include "weapon.h"
#include <iostream>
#include <vector>
#include <string>
#include <filesystem>
#include <system_error>
#include <exception>
#include <memory>
#include <algorithm>
namespace fs = std::filesystem;
void usage(const std::string& exename) {
std::cout << "Usage:" << std::endl;
std::string indOpt = " " + exename + " ";
std::string indDesc = " ";
std::cout << indOpt << "[ls] [subfolder]" << std::endl;
std::cout << indDesc << "List creatures and objects." << std::endl;
std::cout << indOpt << "cp old-path new-path" << std::endl;
std::cout << indDesc << "Copy old-path to new-path, instantiating it." << std::endl;
std::cout << indOpt << "mkdir path" << std::endl;
std::cout << indDesc << "Make a new directory for holding creatures and objects." << std::endl;
std::cout << indOpt << "mv old-path new-path" << std::endl;
std::cout << indDesc << "Move old-path to new-path." << std::endl;
std::cout << indOpt << "rm path" << std::endl;
std::cout << indDesc << "Remove existing creature, object, or directory." << std::endl;
std::cout << indOpt << "roll path name" << std::endl;
std::cout << indDesc << "Roll a skill check, save, or attack." << std::endl;
std::cout << indOpt << "damage path amount [type]" << std::endl;
std::cout << indDesc << "Damage creature by amount. Type defaults to \"force\"." << std::endl;
std::cout << indOpt << "heal path amount" << std::endl;
std::cout << indDesc << "Heal creature by amount." << std::endl;
std::cout << indOpt << "reset path" << std::endl;
std::cout << indDesc << "Reset creature to full health (as if completing a long rest)." << std::endl;
std::cout << indOpt << "set path field value" << std::endl;
std::cout << indDesc << "Set a field to a new value, where field is any of:" << std::endl;
std::cout << indDesc << " ability (str, dex, con, int, wis, cha); value is new ability score" << std::endl;
std::cout << indDesc << " skill (athletics, \"sleight of hand\", etc.); value is (none|proficient|expert)" << std::endl;
std::cout << indDesc << " name; value is new given name." << std::endl;
std::cout << indOpt << "add path entry" << std::endl;
std::cout << indDesc << "Add entry to creature, where entry is an item or spell." << std::endl;
std::cout << indOpt << "help" << std::endl;
std::cout << indDesc << "Show this help." << std::endl;
}
std::shared_ptr<entry::Entry> instantiate(const fs::path& path) {
try {
return entry::Entry::create(utils::loadJson(path));
} catch(std::exception& e) {
if(fs::directory_entry(path).exists()) {
throw std::runtime_error("Invalid json: " + path.string());
} else {
throw std::runtime_error("No such file nor directory: " + path.string());
}
}
}
void save(const std::shared_ptr<entry::Entry>& e, const fs::path& path) {
utils::saveJson(*e, path);
}
void print(const fs::path& path) {
std::cout << instantiate(path)->getText() << std::endl;
}
fs::path getBaseDir() {
return settings::getString("savedir");
}
fs::path eraseRoot(fs::path& src) {
if(src.empty()) return src;
fs::path tmp;
auto it = src.begin();
while(++it != src.end()) {
tmp /= *it;
}
src = tmp;
return src;
}
const std::vector<std::string> virtPaths({"weapons", "armor", "spells", "creatures"});
fs::path getTruePath(fs::path virtPath) {
fs::path p;
if(std::find(virtPaths.begin(), virtPaths.end(), *virtPath.begin()) != virtPaths.end()) {
p = settings::getString(*virtPath.begin());
eraseRoot(virtPath);
} else {
p = getBaseDir();
}
p /= virtPath;
if(fs::directory_entry(p.string() + ".json").is_regular_file()) return p.string() + ".json";
return p;
}
// Ensure the system is set up correctly
void initFS() {
fs::directory_entry de = fs::directory_entry(getBaseDir());
if(! de.exists()) {
fs::create_directories(de);
}
}
void list(const fs::path& p) {
if(p.empty()) {
// Print read-only dirs
for(std::string name : virtPaths) {
std::cout << name << "/ (read only)" << std::endl;
}
}
fs::path truePath = getTruePath(p);
if(fs::directory_entry(truePath).is_regular_file()) {
print(truePath);
}
else if(fs::directory_entry(truePath).is_directory()) {
for(fs::directory_entry de : fs::directory_iterator(truePath)) {
if(de.is_directory()) {
std::cout << de.path().filename().string() << "/" << std::endl;
} else {
std::cout << de.path().stem().string() << std::endl;
}
}
}
else {
std::cerr << "Unknown path " << p << std::endl;
}
}
void list(std::vector<std::string> args) {
if(args.empty()) {
list("");
} else {
for(std::string dir : args) {
list(dir);
}
}
}
void mkdir(std::vector<std::string> args) {
for(std::string s : args) {
fs::create_directories(getTruePath(s));
}
}
void cp(fs::path src, fs::path dest) {
if(fs::directory_entry(src).is_regular_file()) {
save(instantiate(src), dest);
} else {
mkdir({dest});
for(fs::directory_entry de : fs::directory_iterator(src)) {
cp(de.path(), dest / de.path().filename());
}
}
}
void cp(std::vector<std::string> args) {
if(args.size() != 2) {
throw std::runtime_error("Subcommand 'cp' expected 2 arguments but got " + std::to_string(args.size()));
}
// Operate by intantiating and saving
// We do recursive!
cp(getTruePath(args[0]), getTruePath(args[1]));
}
void mv(std::vector<std::string> args) {
if(args.size() != 2) {
throw std::runtime_error("Subcommand 'mv' expected 2 arguments but got " + std::to_string(args.size()));
}
fs::rename(getTruePath(args[0]), getTruePath(args[1]));
}
void rm(std::vector<std::string> args) {
for(std::string s : args) {
fs::remove_all(getTruePath(s));
}
}
void roll(std::vector<std::string> args) {
std::shared_ptr<entry::Entry> e = instantiate(getTruePath(args[0]));
std::shared_ptr<creature::Creature> c = std::dynamic_pointer_cast<creature::Creature>(e);
if(! c) {
throw std::runtime_error("Subcommand 'roll' expected a creature but was given an instance of " + e->getType());
}
args.erase(args.begin());
std::string rollName = utils::join(args, " ");
std::transform(rollName.begin(), rollName.end(), rollName.begin(), ::tolower);
int rolled = dice::roll(20);
auto printResults = [](std::string name, std::string type, int rolled, int bonus) {
std::cout << name << " " << type << ": " << rolled << " (d20) + " << bonus << " (" << name << " " << type << " bonus) = " << rolled + bonus << std::endl;
};
// Search through skills, saves, and attacks to roll
try {
rules::Skill skill = rules::Skill::string2skill(rollName);
printResults(skill.getName(), "check", rolled, c->getSkillBonus(skill));
return;
} catch(std::exception& e) {} // eat.
try {
rules::Ability ability = rules::Ability::string2ability(rollName);
printResults(ability.getFull(), "save", rolled, c->getAbilitySaveBonus(ability));
return;
} catch(std::exception& e) {} // eat.
for(auto w : creature::getAttacks(*c)) {
if(w->getName() == rollName) {
std::cout << w->getText(*c) << std::endl;
int abilityBonus = c->getBonus(creature::getBestAbility(getAbilityOptions(*w), *c));
int bonus = abilityBonus + c->getProficiency();
printResults(w->getName(), "attack", rolled, bonus);
std::cout << " on hit: " << entry::formatDmg(*w, *c) << std::endl;
return;
}
}
}
void damage(std::vector<std::string> args) {}
void heal(std::vector<std::string> args) {}
void reset(std::vector<std::string> args) {}
void set(std::vector<std::string> args) {}
void add(std::vector<std::string> args) {}
int main(int argc, char *argv[]) {
std::string exename = argv[0];
std::vector<std::string> args(&argv[1], &argv[argc]);
try {
initFS();
} catch(fs::filesystem_error& e) {
std::cerr << e.what() << std::endl;
return 1;
}
if(args.empty()) {
list(args);
return 0;
}
std::string cmd = args[0];
std::vector<std::string> argsOrig(args);
args.erase(args.begin());
try {
if(cmd == "ls") list(args);
else if(cmd == "cp") cp(args);
else if(cmd == "mkdir") mkdir(args);
else if(cmd == "mv") mv(args);
else if(cmd == "rm") rm(args);
else if(cmd == "roll") roll(args);
else if(cmd == "damage") damage(args);
else if(cmd == "heal") heal(args);
else if(cmd == "reset") reset(args);
else if(cmd == "set") set(args);
else if(cmd == "add") add(args);
else if(cmd == "help") usage(exename);
else list(argsOrig);
} catch(std::exception& e) {
std::cerr << e.what() << std::endl;
return 1;
}
return 0;
}
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