1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
|
#include "entry.h"
#include "settings.h"
#include "creature.h"
#include "dice.h"
#include "weapon.h"
#include <iostream>
#include <vector>
#include <string>
#include <filesystem>
#include <system_error>
#include <exception>
#include <memory>
#include <algorithm>
namespace fs = std::filesystem;
void usage(const std::string& exename) {
std::cout << "Usage:" << std::endl;
std::string indOpt = " " + exename + " ";
std::string indDesc = " ";
std::cout << indOpt << "[ls] [subfolder]" << std::endl;
std::cout << indDesc << "List creatures and objects." << std::endl;
std::cout << indOpt << "cp old-path new-path" << std::endl;
std::cout << indDesc << "Copy old-path to new-path, instantiating it." << std::endl;
std::cout << indOpt << "mkdir path" << std::endl;
std::cout << indDesc << "Make a new directory for holding creatures and objects." << std::endl;
std::cout << indOpt << "mv old-path new-path" << std::endl;
std::cout << indDesc << "Move old-path to new-path." << std::endl;
std::cout << indOpt << "rm path" << std::endl;
std::cout << indDesc << "Remove existing creature, object, or directory." << std::endl;
std::cout << indOpt << "roll path name" << std::endl;
std::cout << indDesc << "Roll a skill check, save, or attack." << std::endl;
std::cout << indOpt << "damage path amount [type]" << std::endl;
std::cout << indDesc << "Damage creature by amount. Type defaults to \"force\"." << std::endl;
std::cout << indOpt << "heal path amount" << std::endl;
std::cout << indDesc << "Heal creature by amount." << std::endl;
std::cout << indOpt << "reset path" << std::endl;
std::cout << indDesc << "Reset creature to full health (as if completing a long rest)." << std::endl;
std::cout << indOpt << "set path field value" << std::endl;
std::cout << indDesc << "Set a field to a new value, where field is any of:" << std::endl;
std::cout << indDesc << " ability (str, dex, con, int, wis, cha); value is new ability score" << std::endl;
std::cout << indDesc << " skill (athletics, \"sleight of hand\", etc.); value is (none|proficient|expert)" << std::endl;
std::cout << indDesc << " name; value is new given name." << std::endl;
std::cout << indOpt << "edit path" << std::endl;
std::cout << indDesc << "Edit notes associated to creature." << std::endl;
std::cout << indOpt << "add path entry" << std::endl;
std::cout << indDesc << "Add entry to creature, where entry is an item or spell." << std::endl;
std::cout << indOpt << "help" << std::endl;
std::cout << indDesc << "Show this help." << std::endl;
}
std::shared_ptr<entry::Entry> instantiate(const fs::path& path) {
try {
return entry::Entry::create(utils::loadJson(path));
} catch(std::exception& e) {
if(fs::directory_entry(path).exists()) {
throw std::runtime_error("Invalid json: " + path.string());
} else {
throw std::runtime_error("No such file nor directory: " + path.string());
}
}
}
void save(const std::shared_ptr<entry::Entry>& e, const fs::path& path) {
utils::saveJson(*e, path);
}
void print(const fs::path& path) {
std::cout << instantiate(path)->getText() << std::endl;
}
fs::path getBaseDir() {
return settings::getString("savedir");
}
fs::path eraseRoot(fs::path& src) {
if(src.empty()) return src;
fs::path tmp;
auto it = src.begin();
while(++it != src.end()) {
tmp /= *it;
}
src = tmp;
return src;
}
const std::vector<std::string> virtPaths({"weapons", "armor", "spells", "creatures"});
fs::path getTruePath(fs::path virtPath) {
fs::path p;
if(std::find(virtPaths.begin(), virtPaths.end(), *virtPath.begin()) != virtPaths.end()) {
p = settings::getString(*virtPath.begin());
eraseRoot(virtPath);
} else {
p = getBaseDir();
}
p /= virtPath;
if(fs::directory_entry(p.string() + ".json").is_regular_file()) return p.string() + ".json";
return p;
}
// Ensure the system is set up correctly
void initFS() {
fs::directory_entry de = fs::directory_entry(getBaseDir());
if(! de.exists()) {
fs::create_directories(de);
}
}
void list(const fs::path& p) {
if(p.empty()) {
// Print read-only dirs
for(std::string name : virtPaths) {
std::cout << name << "/ (read only)" << std::endl;
}
}
fs::path truePath = getTruePath(p);
if(fs::directory_entry(truePath).is_regular_file()) {
print(truePath);
}
else if(fs::directory_entry(truePath).is_directory()) {
for(fs::directory_entry de : fs::directory_iterator(truePath)) {
if(de.is_directory()) {
std::cout << de.path().filename().string() << "/" << std::endl;
} else {
std::cout << de.path().stem().string() << std::endl;
}
}
}
else {
std::cerr << "Unknown path " << p << std::endl;
}
}
void list(std::vector<std::string> args) {
if(args.empty()) {
list("");
} else {
for(std::string dir : args) {
list(dir);
}
}
}
void mkdir(std::vector<std::string> args) {
for(std::string s : args) {
fs::create_directories(getTruePath(s));
}
}
void cp(fs::path src, fs::path dest) {
if(fs::directory_entry(src).is_regular_file()) {
save(instantiate(src), dest);
} else {
mkdir({dest});
for(fs::directory_entry de : fs::directory_iterator(src)) {
cp(de.path(), dest / de.path().filename());
}
}
}
void cp(std::vector<std::string> args) {
if(args.size() != 2) {
throw std::runtime_error("Subcommand 'cp' expected 2 arguments but got " + std::to_string(args.size()));
}
// Operate by intantiating and saving
// We do recursive!
cp(getTruePath(args[0]), getTruePath(args[1]));
}
void mv(std::vector<std::string> args) {
if(args.size() != 2) {
throw std::runtime_error("Subcommand 'mv' expected 2 arguments but got " + std::to_string(args.size()));
}
fs::rename(getTruePath(args[0]), getTruePath(args[1]));
}
void rm(std::vector<std::string> args) {
for(std::string s : args) {
fs::remove_all(getTruePath(s));
}
}
void roll(std::vector<std::string> args) {
std::shared_ptr<entry::Entry> e = instantiate(getTruePath(args[0]));
std::shared_ptr<creature::Creature> c = std::dynamic_pointer_cast<creature::Creature>(e);
if(! c) {
throw std::runtime_error("Subcommand 'roll' expected a creature but was given an instance of " + e->getType());
}
args.erase(args.begin());
std::string rollName = utils::join(args, " ");
std::transform(rollName.begin(), rollName.end(), rollName.begin(), ::tolower);
int rolled = dice::roll(20);
auto printResults = [](std::string name, std::string type, int rolled, int bonus) {
std::cout << name << " " << type << ": " << rolled << " (d20) + " << bonus << " (" << name << " " << type << " bonus) = " << rolled + bonus << std::endl;
};
// Search through skills, saves, and attacks to roll
try {
rules::Skill skill = rules::Skill::string2skill(rollName);
printResults(skill.getName(), "check", rolled, c->getSkillBonus(skill));
return;
} catch(std::exception& e) {} // eat.
try {
rules::Ability ability = rules::Ability::string2ability(rollName);
printResults(ability.getFull(), "save", rolled, c->getAbilitySaveBonus(ability));
return;
} catch(std::exception& e) {} // eat.
for(auto w : creature::getAttacks(*c)) {
if(w->getName() == rollName) {
std::cout << w->getText(*c) << std::endl;
int abilityBonus = c->getBonus(creature::getBestAbility(getAbilityOptions(*w), *c));
int bonus = abilityBonus + c->getProficiency();
printResults(w->getName(), "attack", rolled, bonus);
std::cout << " on hit: " << entry::formatDmg(*w, *c) << std::endl;
return;
}
}
}
void damage(std::vector<std::string> args) {}
void heal(std::vector<std::string> args) {}
void reset(std::vector<std::string> args) {}
void set(std::vector<std::string> args) {}
void add(std::vector<std::string> args) {}
int main(int argc, char *argv[]) {
std::string exename = argv[0];
std::vector<std::string> args(&argv[1], &argv[argc]);
try {
initFS();
} catch(fs::filesystem_error& e) {
std::cerr << e.what() << std::endl;
return 1;
}
if(args.empty()) {
list(args);
return 0;
}
std::string cmd = args[0];
std::vector<std::string> argsOrig(args);
args.erase(args.begin());
try {
if(cmd == "ls") list(args);
else if(cmd == "cp") cp(args);
else if(cmd == "mkdir") mkdir(args);
else if(cmd == "mv") mv(args);
else if(cmd == "rm") rm(args);
else if(cmd == "roll") roll(args);
else if(cmd == "damage") damage(args);
else if(cmd == "heal") heal(args);
else if(cmd == "reset") reset(args);
else if(cmd == "set") set(args);
else if(cmd == "add") add(args);
else if(cmd == "help") usage(exename);
else list(argsOrig);
} catch(std::exception& e) {
std::cerr << e.what() << std::endl;
return 1;
}
return 0;
}
|