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#include "json.hpp"
#include "item.h"
#include "weapon.h"
#include "armor.h"
#include "utils.h"
#include <iostream>
#include <memory>

using namespace std;
typedef nlohmann::json json;

namespace item {
    shared_ptr<Item> Item::create(const json& data) {
        auto dataMap = (map<string, json>) data;
        if(dataMap.contains("damage")) {
            return shared_ptr<Item>(new Weapon(data));
        } else if(dataMap.contains("ac")) {
            return shared_ptr<Item>(new Armor(data));
        }
        return shared_ptr<Item>(new Item(data));
    }

    Item::Item(const json& data) : name(data["name"]), cost(data["cost"]), weight(data["weight"]) {};

    //Item::Item(const std::string& name, int cost, double weight) : name(name), cost(cost), weight(weight) {};

    Item::~Item() {}

    string Item::getName() const {
        return name;
    }

    int Item::getCost() const {
        return cost;
    }

    double Item::getWeight() const {
        return weight;
    }

    json Item::toJson() const {
        return json({
                {"name", name},
                {"cost", cost},
                {"weight", weight}
                });
    }
}