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#include "json.hpp"
#include "item.h"
#include "weapon.h"
#include "armor.h"
#include "utils.h"
#include <iostream>
#include <memory>

using namespace std;
typedef nlohmann::json json;

namespace item {

    shared_ptr<Item> Item::create(const json& data) {
        if(data["type"] == "weapon") {
            return utils::loadDFromJson<Item, Weapon>(data);
        } else if(data["type"] == "armor") {
            return utils::loadDFromJson<Item, Armor>(data);
        }
        return shared_ptr<Item>(new Item(data));
    }
}