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#include "rules.h"

namespace rules {
    const std::map<std::string, std::string> Ability::abilities {
        {"str", "Strength"},
            {"dex", "Dexterity"},
            {"con", "Constitution"},
            {"int", "Intelligence"},
            {"wis", "Wisdom"},
            {"cha", "Charisma"}
    };

    const std::map<std::string, std::string> Skill::skill2ability {
        {"Athletics", "str"},
            {"Acrobatics", "dex"},
            {"Sleight of Hand", "dex"},
            {"Stealth", "dex"},
            {"Arcana", "int"},
            {"History", "int"},
            {"Investigation", "int"},
            {"Nature", "int"},
            {"Religion", "int"},
            {"Animal Handling", "wis"},
            {"Insight", "wis"},
            {"Medicine", "wis"},
            {"Perception", "wis"},
            {"Survival", "wis"},
            {"Deception", "cha"},
            {"Intimidation", "cha"},
            {"Performance", "cha"},
            {"Persuasion", "cha"}
    };

    const std::map<std::string, std::string> Qualifier::negative2positive {
        {"nonmagical", "magical"},
            {"non-silvered", "silvered"},
            {"non-adamantine", "adamantine"}
    };

    const std::set<std::string> Condition::conditions {"blinded", "charmed", "deafened", "frightened", "grappled", "incapacitated", "invisible", "paralyzed", "petrified", "poisoned", "prone", "restrained", "stunned", "unconscious", "exhausted1", "exhausted2", "exhausted3", "exhausted4", "exhausted5", "exhausted6"};

    std::ostream& operator<<(std::ostream& os, const Ability& a) {
        os << std::string(a);
        return os;
    }

    std::ostream& operator<<(std::ostream& os, const Skill& s) {
        os << std::string(s);
        return os;
    }
    
    std::ostream& operator<<(std::ostream& os, const Qualifier& q) {
        os << std::string(q);
        return os;
    }
    
    std::ostream& operator<<(std::ostream& os, const Condition& c) {
        os << std::string(c);
        return os;
    }
}