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#pragma once
#include "utils.h"
#include <vector>
#include <map>
#include <set>
#include <string>
#include <iostream>
#include <algorithm>
#include <stdexcept>

namespace rules {

    class RuleItem {
        public:
            friend void to_json(nlohmann::json& j, const RuleItem& ri) {
                j = ri.payload;
            }
            friend void from_json(const nlohmann::json& j, RuleItem& ri) {
                ri.payload = j;
            }
            std::string getPayload(void) const {return payload;}
            bool operator==(const RuleItem& rhs) const {return getPayload() == rhs.getPayload();}
            bool operator<(const RuleItem& rhs) const {return getPayload() < rhs.getPayload();}
            operator std::string() const {return getPayload();}
            operator bool() const {return ! getPayload().empty();}
        protected:
            std::string payload;
    };

    class Ability : public RuleItem {
        public:
            std::string getFull() const {return abilities.at(getAbbrev());}
            std::string getAbbrev() const {return getPayload();}

            Ability() {}
            Ability(const std::string& abbrev) {
                if(! abilities.contains(abbrev)) {
                    throw std::invalid_argument("No such ability: " + abbrev);
                }
                payload = abbrev;
            }

            virtual ~Ability() {}

            static Ability Str() {return Ability("str");}
            static Ability Dex() {return Ability("dex");}
            static Ability Con() {return Ability("con");}
            static Ability Int() {return Ability("int");}
            static Ability Wis() {return Ability("wis");}
            static Ability Cha() {return Ability("cha");}

            static Ability fromString(std::string s) {
                utils::lower(s);
                for(auto [abbrev, full] : abilities) {
                    utils::lower(full);
                    if(s == abbrev || s == full) {
                        return Ability(abbrev);
                    }
                }
                throw std::invalid_argument("Cannot find an ability for input: \"" + s + "\"");
            }

        private:
            static const std::map<std::string, std::string> abilities;
    };

    class Skill : public RuleItem {
        public:
            std::string getName() const {return getPayload();}
            Ability getAbility() const {return Ability(skill2ability.at(getName()));}

            virtual ~Skill() {}

            static Skill Athletics() {return Skill("Athletics");}
            static Skill Acrobatics() {return Skill("Acrobatics");}
            static Skill SleightOfHand() {return Skill("Sleight of Hand");}
            static Skill Stealth() {return Skill("Stealth");}
            static Skill Arcana() {return Skill("Arcana");}
            static Skill History() {return Skill("History");}
            static Skill Investigation() {return Skill("Investigation");}
            static Skill Nature() {return Skill("Nature");}
            static Skill Religion() {return Skill("Religion");}
            static Skill AnimalHandling() {return Skill("Animal Handling");}
            static Skill Insight() {return Skill("Insight");}
            static Skill Medicine() {return Skill("Medicine");}
            static Skill Perception() {return Skill("Perception");}
            static Skill Survival() {return Skill("Survival");}
            static Skill Deception() {return Skill("Deception");}
            static Skill Intimidation() {return Skill("Intimidation");}
            static Skill Performance() {return Skill("Performance");}
            static Skill Persuasion() {return Skill("Persuasion");}
            
            Skill() {};
            Skill(const std::string& name) {
                if(! skill2ability.contains(name)) {
                    throw std::invalid_argument("No such skill: " + name);
                }
                payload = name;
            }

            static Skill fromString(std::string s) {
                utils::lower(s);
                for(auto& [name, _] : skill2ability) {
                    std::string n = name;
                    utils::lower(n);
                    if(s == n) {
                        return Skill(name);
                    }
                }
                throw std::invalid_argument("Cannot find a skill for input: \"" + s + "\"");
            }

        private:
            static const std::map<std::string, std::string> skill2ability;
    };

    class Qualifier : public RuleItem {
        public:
            Qualifier() {}
            Qualifier(const std::string& negative) {
                if(! negative2positive.contains(negative)) {
                    throw std::invalid_argument("No such qualifier: " + negative);
                }
                payload = negative;
            }
            std::string getNegative() const {return getPayload();}
            std::string getPositive() const {return negative2positive.at(getNegative());}
            virtual ~Qualifier() {}

            static Qualifier Magical() {return Qualifier("nonmagical");}
            static Qualifier Silvered() {return Qualifier("non-silvered");}
            static Qualifier Adamantine() {return Qualifier("non-adamantine");}

        private:
            static const std::map<std::string, std::string> negative2positive;
    };

    class Condition : public RuleItem {
        public:
            Condition() {}
            Condition(std::string name) {
                utils::lower(name);
                if(conditions.count(name) == 0) {
                    throw std::invalid_argument("No such condition: " + name);
                }
                payload = name;
            }

            virtual ~Condition() {}
            
            void incExhaustion() {
                if(payload.find("exhausted") == std::string::npos) {
                    throw std::invalid_argument("Cannot increment exhaustion on condition " + payload);
                }
                int exhLvl = utils::parseInt(std::string(1, payload.back()));
                if(exhLvl >= 6) {
                    throw std::invalid_argument("Cannot increment exhaustion beyond level 6");
                }
                payload.back() = '0'+exhLvl+1;
            }

        private:
            static const std::set<std::string> conditions;
    };

    std::ostream& operator<<(std::ostream& os, const Ability& a);
    std::ostream& operator<<(std::ostream& os, const Skill& s);
    std::ostream& operator<<(std::ostream& os, const Qualifier& q);
    std::ostream& operator<<(std::ostream& os, const Condition& c);

    template<typename T> T tryGetAbilityOrSkill(std::string src) {
        try {
            return T::fromString(src);
        } catch(std::exception& e) {} // eat.
        return T();
    }
}