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#include "spellcasting.h"
#include "creature.h"
#include "utils.h"
#include <string>
#include <sstream>
#include <vector>

using namespace std;

namespace entry {
    // Slot level serialization
    void to_json(nlohmann::json& j, const SlotLevel& sl) {
        std::vector<std::string> s;
        for(auto spell : sl.spells) {
            s.push_back(spell->getName());
        }
        j = {{"slots", sl.numSlots}, {"spells", s}};
    }

    void from_json(const nlohmann::json& j, SlotLevel& sl) {
        j.at("slots").get_to(sl.numSlots);
        sl.spells = utils::instantiateNames<Spell>("spells", j["spells"]);
    }

    shared_ptr<SlotLevel> SlotLevel::create(const json& data) {
        return shared_ptr<SlotLevel>(new SlotLevel(data));
    }

    struct spellcastingImpl {
        bool innate;
        rules::Ability spellcasting_ability;
        std::vector<std::shared_ptr<SlotLevel>> levels;
    };

    NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(spellcastingImpl, innate, spellcasting_ability, levels);

    NLOHMANN_FRIEND_DEFS(Feature, Spellcasting, data);

    Spellcasting::Spellcasting() : Feature("spellcasting", "spells", ""), data(new spellcastingImpl()) {
        data->innate = false;
        data->spellcasting_ability = rules::Ability::Int();
    }

    bool Spellcasting::isInnate(void) const {return data->innate;}
    rules::Ability Spellcasting::getAbility(void) const {return data->spellcasting_ability;}
    void Spellcasting::setAbility(const rules::Ability& ability) {data->spellcasting_ability = ability;}
    const std::vector<std::shared_ptr<SlotLevel>>& Spellcasting::getSlotLevels(void) const {return data->levels;}
    void Spellcasting::addSlotLevel(void) {data->levels.push_back(std::shared_ptr<SlotLevel>(new SlotLevel()));}

    vector<shared_ptr<Spell>> Spellcasting::getSpells() const {
        vector<shared_ptr<Spell>> ret;
        for(auto sl : getSlotLevels()) {
            for(auto spell : sl->spells) {
                ret.push_back(spell);
            }
        }
        return ret;
    }

    string Spellcasting::getText(const creature::Creature& c) const {
        stringstream text;
        text << getName() << " (" << getType() << "): ";
        text << "The " << c.getCreatureName() << "'s spellcasting ability is " << getAbility().getFull();
        text << " (spell save DC " << 8 + c.getBonus(getAbility()) + c.getProficiency();
        text << ", +" << c.getBonus(getAbility()) + c.getProficiency() << " to hit with spell attacks).";
        if(isInnate()) {
            text << " Spellcasting is innate.";
        }
        int levelNumber = -1;
        for(auto level : getSlotLevels()) {
            levelNumber++;
            // Skip if it's empty
            if(level->numSlots == 0 && level->spells.empty()) {
                continue;
            }
            text << endl;
            if(levelNumber == 0) {
                if(isInnate()) {
                    text << "    At will: ";
                } else {
                    text << "    Cantrips: ";
                }
            } else {
                if(isInnate()) {
                    text << "    " << level->numSlots << "/day each: ";
                } else {
                    text << "    " << utils::toOrdinal(levelNumber) << " level (" << level->numSlots << " slots): ";
                }
            }
            vector<string> names;
            for(auto spell : level->spells) {
                names.push_back(spell->getName());
            }
            text << utils::join(names, ", ");
        }

        return text.str();
    }
}