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#pragma once
#include "feature.h"
#include "json.hpp"
#include "spell.h"
#include "jsonable.h"
typedef nlohmann::json json;
namespace entry {
struct SlotLevel : public Jsonable {
SlotLevel(const json& data) : numSlots(data["slots"]), spells(jsonList2vec<spell::Spell>("spellcasting", data["spells"])) {}
virtual ~SlotLevel() {}
const int numSlots;
const std::vector<spell::Spell> spells;
json toJson(void) const {
return json({
{"slots", numSlots},
{"spells", spells}
});
}
};
class Spellcasting : public Feature {
public:
Spellcasting(const json& data, const json& base) : Feature(base), innate(data["innate"]), ability(data["spellcasting_ability"]), spellsBySlot(json2vec<SlotLevel>(data["levels"])) {}
virtual ~Spellcasting() {}
bool isInnate(void) const {return innate;}
std::string getAbility(void) const {return ability;}
std::vector<SlotLevel> getSpellsBySlot(void) const {return spellsBySlot;}
virtual std::string getText(const creature::Creature& c) const;
virtual json toJson(void) const {
auto data = Feature::toJson();
data["innate"] = innate;
data["spellcasting_ability"] = ability;
data["levels"] = spellsBySlot;
return data;
}
private:
const bool innate;
const std::string ability;
const std::vector<SlotLevel> spellsBySlot;
};
std::string genText(const Spellcasting& s, const creature::Creature& c);
}
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