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#pragma once
#include "feature.h"
#include "json.hpp"
#include "spell.h"
#include "jsonable.h"
#include "rules.h"
#include "utils.h"
#include <memory>

typedef nlohmann::json json;

namespace entry {
    struct SlotLevel : public Jsonable {
        SlotLevel(const json& data) : numSlots(data["slots"]), spells(utils::instantiateNames<Spell>("spells", data["spells"])) {}
        SlotLevel() : numSlots(0) {}
        virtual ~SlotLevel() {}
        int numSlots;
        std::vector<std::shared_ptr<Spell>> spells;
        static std::shared_ptr<SlotLevel> create(const nlohmann::json& data);

        json toJson(void) const {
            std::vector<std::string> s;
            for(auto spell : spells) {
                s.push_back(spell->getName());
            }
            return json({
                    {"slots", numSlots},
                    {"spells", s}
                    });
        }
    };

    class Spellcasting : public Feature {
        public:
            Spellcasting(const json& data, const json& base) : Feature(base), innate(data["innate"]), ability(rules::Ability(data["spellcasting_ability"])), spellsBySlot(data["levels"]) {}
            // Can also be instantiated programatically
            Spellcasting(const std::string& entry, const std::string& name, const std::string& type, const std::string& text, const rules::Ability& ability, bool isInnate) : Feature(entry, name, type, text), innate(isInnate), ability(ability) {}
            virtual ~Spellcasting() {}

            bool isInnate(void) const {return innate;}
            rules::Ability getAbility(void) const {return ability;}
            const std::vector<std::shared_ptr<SlotLevel>>& getSlotLevels(void) const {return spellsBySlot;}
            void addSlotLevel(void) {spellsBySlot.push_back(std::shared_ptr<SlotLevel>(new SlotLevel()));}
            std::vector<std::shared_ptr<Spell>> getSpells(void) const;
            virtual std::string getText(const creature::Creature& c) const;

            virtual json toJson(void) const {
                auto data = Feature::toJson();
                data["innate"] = innate;
                data["spellcasting_ability"] = ability;
                data["levels"] = spellsBySlot;
                return data;
            }

        private:
            const bool innate;
            const rules::Ability ability;
            std::vector<std::shared_ptr<SlotLevel>> spellsBySlot;
    };

    std::string genText(const Spellcasting& s, const creature::Creature& c);
}