1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
|
#include "weapon.h"
#include "creature.h"
#include "rules.h"
#include "dice.h"
#include <string>
#include <sstream>
#include <algorithm>
#include <optional>
using namespace std;
namespace entry {
struct weaponImpl {
std::vector<Damage> damage;
std::set<std::string> properties;
std::string weapon_type;
std::pair<int, int> range;
int reach;
std::optional<int> toHitOverride;
std::optional<int> dmgBonusOverride;
std::optional<rules::Ability> abilityOverride;
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(weaponImpl, damage, properties, weapon_type, range, reach, toHitOverride, dmgBonusOverride, abilityOverride);
NLOHMANN_FRIEND_DEFS(Item, Weapon, data);
Weapon::Weapon() : data(new weaponImpl()) {}
std::vector<Damage> Weapon::getDamage(void) const {return data->damage;}
std::set<std::string> Weapon::getProperties(void) const {return data->properties;}
std::string Weapon::getWeaponType(void) const {return data->weapon_type;}
std::pair<int, int> Weapon::getRange(void) const {return data->range;}
int Weapon::getReach(void) const {return data->reach;}
string getTextHelper(const Weapon& w, string toHitBonus, string damageBonus) {
stringstream text;
text << "+" << toHitBonus << " to hit, ";
if(w.getReach() > 0 or w.getRange().second == 0) {
text << "reach " << w.getReach() << " ft.";
if(w.getRange().second > 0) {
text << " or ";
}
}
if(w.getRange().second > 0) {
text << "range " << w.getRange().first << "/" << w.getRange().second << " ft.";
}
text << " Hit: ";
auto dmgs = w.getDamage();
for(size_t i = 0; i < dmgs.size(); i++) {
const Damage& d = dmgs[i];
text << d.dmg_die_count;
if(d.dmg_die_sides > 1) {
text << "d" << d.dmg_die_sides;
}
if((i == 0 or dmgs[i].is_or) and w.getType() == "weapons" and d.dmg_die_sides != 1) {
if(w.getProperties().count("versatile")) {
text << " (or " << d.dmg_die_count << "d" << d.dmg_die_sides + 2 << " if two-handed)";
}
try {
int dmgBonusInt = stoi(damageBonus);
if(dmgBonusInt > 0) {
text << " + " << dmgBonusInt;
} else if(dmgBonusInt < 0) {
text << " - " << dmgBonusInt * -1;
} // Else it's zero
} catch(exception& e) {
text << " + " << damageBonus;
}
}
text << " " << d.dmg_type << " damage";
if(i < dmgs.size()-1) {
if(dmgs[i+1].is_or) {
text << " or ";
} else {
text << " plus ";
}
}
}
if(w.Entry::getText().empty()) {
text << ".";
} else {
char first = w.Entry::getText()[0];
if('a' <= first and 'z' >= first) {
text << ' ';
} else if('A' <= first and 'Z' >= first) {
text << ". ";
}
text << w.Entry::getText();
}
auto props = w.getProperties();
// We don't care about finesse nor versatile because they're already handled
props.erase("finesse");
props.erase("versatile");
if(! props.empty()) {
text << " Additional properties: " << utils::join(props, ", ") << ".";
}
if(! w.getCostWeightText().empty()) {
text << " " << w.getCostWeightText();
}
return text.str();
}
vector<Damage> rollDmg(const Weapon& w, bool versatile) {
vector<Damage> dmgs = w.getDamage();
bool first = true;
for(Damage& d : dmgs) {
d.rolled = 0;
if(first && versatile && w.getProperties().count("versatile")) {
d.dmg_die_sides += 2;
}
first = false;
for(int i = 0; i < d.dmg_die_count; i++) {
d.rolled += dice::roll(d.dmg_die_sides);
}
}
return dmgs;
}
string formatDmgHelper(const Weapon& w, const creature::Creature& c, const std::vector<Damage>& dmgsNoVersatile, const std::vector<Damage>& dmgsVersatile) {
stringstream text;
int abilityBonus = w.getDamageBonus(c);
for(size_t i = 0; i < dmgsNoVersatile.size(); i++) {
if(i == 0 and w.getType() == "weapons" and dmgsNoVersatile[0].dmg_die_sides != 1) {
text << dmgsNoVersatile[i].rolled + abilityBonus;
if(w.getProperties().count("versatile") and ! dmgsVersatile.empty()) {
text << " (or " << dmgsVersatile[i].rolled + abilityBonus << " if two-handed)";
}
} else {
text << dmgsNoVersatile[i].rolled;
}
text << " " << dmgsNoVersatile[i].dmg_type << " damage";
if(i < dmgsNoVersatile.size()-1) {
if(dmgsNoVersatile[i].is_or) {
text << " or ";
} else {
text << " plus ";
}
}
}
return text.str();
}
string formatDmg(const Weapon& w, const creature::Creature& c) {
vector<Damage> dmgsNoVersatile = rollDmg(w, false);
vector<Damage> dmgsVersatile = rollDmg(w, true);
return formatDmgHelper(w, c, dmgsNoVersatile, dmgsVersatile);
}
string formatDmg(const Weapon& w, const creature::Creature& c, const std::vector<Damage>& dmgs) {
return formatDmgHelper(w, c, dmgs, {});
}
vector<rules::Ability> getAbilityOptions(const Weapon& w) {
// Do finesse
if(w.getProperties().count("finesse")) {
return {rules::Ability::Str(), rules::Ability::Dex()};
}
// Do melee weapons
if(w.getReach() > 0) {
return {rules::Ability::Str()};
}
// Do range weapons (thrown melee were done above)
if(w.getRange().second > 0) {
return {rules::Ability::Dex()};
}
//cerr << "Error processing weapon: " << w.getName() << "!" << endl;
// Default to str
return {rules::Ability::Str()};
}
int getAbilityBonus(const creature::Creature& c, const Weapon& w, std::shared_ptr<weaponImpl> data) {
if(data->abilityOverride) {
return c.getBonus(*data->abilityOverride);
}
return c.getBonus(creature::getBestAbility(getAbilityOptions(w), c));
}
int Weapon::getToHitBonus(const creature::Creature& c) const {
if(data->toHitOverride) {
return *data->toHitOverride;
}
return getAbilityBonus(c, *this, data) + c.getProficiency();
}
int Weapon::getDamageBonus(const creature::Creature& c) const {
if(data->dmgBonusOverride) {
return *data->dmgBonusOverride;
}
return getAbilityBonus(c, *this, data);
}
string Weapon::getText() const {
auto abilities = getAbilityOptions(*this);
string abilityString;
if(data->dmgBonusOverride) {
abilityString = to_string(*data->dmgBonusOverride);
} else if(data->abilityOverride) {
abilityString = data->abilityOverride->getAbbrev();
} else if(abilities.size() == 1) {
abilityString = string(abilities[0]);
} else {
abilityString = "max(" + utils::join(abilities, ", ") + ")";
}
string toHitString = data->toHitOverride ? to_string(*data->toHitOverride) : "(" + abilityString + " + prof)";
return getTextHelper(*this, toHitString, abilityString);
}
string Weapon::getText(const creature::Creature& c) const {
stringstream text;
text << getName() << " (" << getType() << "): ";
string toHitString = to_string(getToHitBonus(c));
string dmgBonus = to_string(getDamageBonus(c));
text << getTextHelper(*this, toHitString, dmgBonus);
return text.str();
}
}
|