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#pragma once
#include "item.h"
#include "json.hpp"
#include <set>

namespace creature {
    class Creature;
}

namespace item {
    class Weapon : public Item {
        public:
            Weapon(const nlohmann::json& data);
            std::string getDamageType(void) const;
            int getDamageDieCount(void) const;
            int getDamageDieSides(bool versatile=false) const;
            std::set<std::string> getProperties(void) const;
            std::string getWeaponType(void) const;
            std::pair<int, int> getRange(void) const;
            int getReach(void) const;

            virtual nlohmann::json toJson(void) const;

        private:
            const std::string damageType;
            const int damageDieCount;
            const int damageDieSides;
            const std::set<std::string> properties;
            const std::string weaponType;
            const std::pair<const int, const int> range;
            const int reach;
    };

    std::string genActionText(const Weapon& w, const creature::Creature& c);
}