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#pragma once
#include "item.h"
#include "json.hpp"
#include <set>

namespace creature {
    class Creature;
}

namespace item {
    class Weapon : public Item {
        public:
            Weapon(const nlohmann::json& data, const nlohmann::json& base) : Item(base), damageType(data["damage"]["dmg_type"]), damageDieCount(data["damage"]["dmg_die_count"]), damageDieSides(data["damage"]["dmg_die_sides"]), properties(data["properties"]), weaponType(data["type"]), range(data["range"][0], data["range"][1]), reach(data["reach"]), cost(data["cost"]), weight(data["weight"]) {}

            std::string getDamageType(void) const {return damageType;}
            int getDamageDieCount(void) const {return damageDieCount;}
            int getDamageDieSides(bool versatile=false) const;
            std::set<std::string> getProperties(void) const {return properties;}
            std::string getWeaponType(void) const {return weaponType;}
            std::pair<int, int> getRange(void) const {return range;}
            int getReach(void) const {return reach;}
            int getCost(void) const {return cost;}
            double getWeight(void) const {return weight;}

            /*virtual nlohmann::json toJson(void) const {
                auto data = Item::toJson();
                data["damage"]["dmg_type"] = damageType;
                data["damage"]["dmg_die_count"] = damageDieCount;
                data["damage"]["dmg_die_sides"] = damageDieSides;
                data["properties"] = properties;
                data["type"] = weaponType;
                data["range"] = range;
                data["reach"] = reach;
                data["cost"] = cost;
                data["weight"] = weight;
                return data;
            }*/

        private:
            const std::string damageType;
            const int damageDieCount;
            const int damageDieSides;
            const std::set<std::string> properties;
            const std::string weaponType;
            const std::pair<const int, const int> range;
            const int reach;
            const int cost;
            const double weight;
    };

    std::string genActionText(const Weapon& w, const creature::Creature& c);
}